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worldgem producing to much worldchars - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: worldgem producing to much worldchars (/Thread-worldgem-producing-to-much-worldchars) |
RE: worldgem producing to much worldchars - x77x - 11-06-2015 02:32 AM nope, ill just keep complaining while at the same time reporting bugs everytime i find one =) RE: worldgem producing to much worldchars - Berkley - 11-07-2015 08:31 PM (11-05-2015 09:27 PM)XuN Wrote: Resuming: sometimes the AMOUNT property is not working as it should and spawns generates aditional monsters, right? I'll take a look in a few hours in the source. Your resuming is exactly right. Thank you very much XuN RE: worldgem producing to much worldchars - x77x - 11-10-2015 02:02 AM i take it back... keep the nightlys nightly my npc are still coming up with the wrong colored items, my npc wont cast spells... (build 2555) i love the nightlys! wonderful idea! worldgem producing to much worldchars - roberpot - 11-10-2015 03:09 AM x77x do you have AGREE=1 in your sphere.ini? So you have to know exactly what a nighlty is... RE: worldgem producing to much worldchars - Berkley - 11-10-2015 03:59 AM (11-06-2015 01:09 AM)x77x Wrote: quit making nightlys, and make it monthlys like i suggested years ago... x77x, none of your 4 posts in this thread has to do anything with the topic of this thread. Please open a new thread for new topics. Thank you and best regards, Lars RE: worldgem producing to much worldchars - Berkley - 11-12-2015 05:56 PM (11-05-2015 09:27 PM)XuN Wrote: Resuming: sometimes the AMOUNT property is not working as it should and spawns generates aditional monsters, right? I'll take a look in a few hours in the source. have you found something about? best regards, Lars RE: worldgem producing to much worldchars - Berkley - 11-19-2015 05:54 AM the nightly fix 05-11-2015, by XuN seems to solve the problem now. I didn'd had any more wild spawns. Thank you XuN ![]() RE: worldgem producing to much worldchars - evening - 11-19-2015 06:35 PM ![]() RE: worldgem producing to much worldchars - azmanomer - 11-19-2015 07:37 PM yeah its still happening this one is adding unexpected spawn to world. [WORLDITEM i_worldgem_bit] SERIAL=040021d27 COLOR=020 TIMER=454 DISPID=i_pet_man ATTR=0b0 MORE1=c_healer MORE2=01 MOREP=5,20,4 P=1471,1611,21 ADDOBJ=020701 this one dont have spawnitem but its spawned from that worldgembit [WORLDCHAR c_healer] CREATE=833652 SERIAL=01d6bd NAME=Gustave COLOR=0412 TIMER=0 resphysical=02 NPC=3 HOMEDIST=4 NEED=1 i_gold P=1468,1608,22 TITLE=healer DIR=6 OSKIN=0412 FLAGS=020000000 ACTION=067 HOME=1471,1611,21 OSTR=51 OINT=51 ODEX=46 OFOOD=20 HITS=51 STAM=46 MANA=51 FOOD=20 Alchemy=293 Anatomy=728 EvaluatingIntel=300 Healing=559 Forensics=275 Magery=282 MagicResistance=209 Tactics=288 SpiritSpeak=530 Fencing=249 Wrestling=244 Meditation=583 this one is the current spawned char [WORLDCHAR c_healer] CREATE=25 SERIAL=020701 NAME=Bram COLOR=0421 TIMER=0 resphysical=02 NPC=3 HOMEDIST=4 NEED=1 i_gold P=1469,1608,22 TITLE=healer DIR=7 OSKIN=0421 FLAGS=030000000 HOME=1471,1611,21 OSTR=53 OINT=48 ODEX=48 OFOOD=20 HITS=53 STAM=48 MANA=48 FOOD=20 Alchemy=257 Anatomy=623 EvaluatingIntel=295 Healing=713 Forensics=260 Magery=265 MagicResistance=293 Tactics=219 SpiritSpeak=527 Fencing=212 Wrestling=276 Meditation=647 RE: worldgem producing to much worldchars - azmanomer - 11-20-2015 07:41 AM i did script side fix if you want add global npc event if you dont have and add it from sphere.ini and events is this: [EVENTS e_npcs] on @destroy if <tag0.spawnedf > ref1 <tag0.spawnedf > if !(<ref1.tag0.spawned>==<uid>) ref2 <ref1.tag0.spawned> if (<ref2.tag0.spawnedf >==<ref1>) ref1.delobj <uid> ref1.addobj <ref2> endif else ref1.tag0.spawned endif endif on @create if <spawnitem> ref1 <spawnitem> tag.spawnedf <ref1> if !<ref1.tag0.spawned> ref1.tag.spawned <uid> else remove endif endif i couldnt entirly check it but imo it should work logically ![]() |