![]() |
Walking Bug or Resync Bug - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: Walking Bug or Resync Bug (/Thread-Walking-Bug-or-Resync-Bug) |
RE: Walking Bug or Resync Bug - RunBody - 01-10-2016 04:55 AM when i use .tele radius 18 tiles or use command .go somewhere all is ok but if i step on i_gate_1 with morep coordinates same freezing like on video 2.0.3 client from http://mirror.sphere.torfo.org/clients/ and near ( 18 tiles ) or far you teleported from i_gate_1 does't matter Client not permament freeezing, only on 5-7 seconds Seems some problem with animation, when i use .tele ( fire column effect or other ) not playing till end. Same with ressurection, when i use i see some openning door animation on my corpse ( but this one may be in my mul files problem ) updated with ressurection animation problem too on sphere side RE: Walking Bug or Resync Bug - Coruja - 01-10-2016 06:44 AM interesting, it works fine when I type ".go x,y", but if I step on the gate using the same @Step -> GO x,y it can break the client internal walk sequence counter I'll take a look later, probably it's the same problem related to the fix on latest nightly anyway, teleport animation uses animation timer 10 to match the smoke effect EFFECT 2,03728,10,10 the fire effect needs timer 30 (EFFECT 2,03709,10,30) which is too long to use with smoke. Since smoke is the default teleport animation, I leave it using the default timer for the smoke, so there's no problem here, it's just the animation timer RE: Walking Bug or Resync Bug - Coruja - 01-10-2016 06:35 PM I did some changes on walk routines, maybe it will be fixed on next nightly ![]() RE: Walking Bug or Resync Bug - ForesteR - 01-11-2016 06:27 AM ill test that rev, come back to feedback thanks Coruja! RE: Walking Bug or Resync Bug - RunBody - 01-11-2016 12:34 PM Nice work Coruja, bug with walk fixed! But what about ressurection spell ( resurrection moment animation ) There some problem too ![]() And about fonts ![]() may be you include talkmode in say/msg function? ) RE: Walking Bug or Resync Bug - RunBody - 01-15-2016 09:04 AM ini magicflags=08 // MAGICF_CANHARMSELF [Spell 18] DEFNAME=s_fireball FLAGS=spellflag_targ_obj|spellflag_fx_bolt|spellflag_dir_anim|spellflag_damage cast 18 self get dmg from cast, cast successuful, and next i recive 2 msg The spell fizzle,sound of fizzle and animation any spellflag_damage spell RE: Walking Bug or Resync Bug - Coruja - 01-16-2016 12:20 AM this will be fixed on next nightly, but need some testing to check if it's working fine |