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Areadef after dclick - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Help (/Forum-Script-Help) +--- Thread: Areadef after dclick (/Thread-Areadef-after-dclick) |
RE: Areadef after dclick - Extreme - 07-03-2014 11:18 AM Do you need this TEVENT on this item? RE: Areadef after dclick - kn4tseb - 07-03-2014 11:52 AM well this "mem" item gives regen attributes, dunno how to make them work without the tevent RE: Areadef after dclick - kn4tseb - 07-04-2014 04:55 AM well i was able to make it work at ON=@Equip.... for some reason if the attributes are set On=@Create the item is not created in the world Is it possible to have chances at tags? example tag0.mytag may have the fallowing values: 1, 2, 3 and 4 is it possible to make this: tag0.mytag = < { 1 10 2 8 3 7 4 6 } > . so tag0.mytag = 1 would have a 10 from 31 of chances to be tag0.mytag = 2 would have 8 from 31 chances, = 3 would have 7 and = 4 would have 6 is it possible? RE: Areadef after dclick - kn4tseb - 07-06-2014 03:35 PM I need to know if this check will have no conflicts with eachother and if it would work, i will also need to know how to subtract hexa values cause &~ didnt work ![]() i searched for statf in the forum but found almost nothing. FORCLIENTS 3 IF !(<flags>&08) FLAGS |= 08 ENDIF IF (<flags>&02000000) Criminal = 0 // FLAGS &~ 02000000 ENDIF IF (<flags>&080) flags.statf_poisoned // <----- need to know how to remove poison condition.. ENDIF ENDFOR Thanks! RE: Areadef after dclick - Extreme - 07-07-2014 02:00 AM Sorry buddy, its FLAGS &= ~flag to remove FLAGS |= flag to add RE: Areadef after dclick - kn4tseb - 07-07-2014 02:33 AM ty ^^ |