New Variables List (Updated 17-04-2014) - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: General Discussion (/Forum-General-Discussion) +--- Forum: Documentation/Tutorials (/Forum-Documentation-Tutorials) +--- Thread: New Variables List (Updated 17-04-2014) (/Thread-New-Variables-List-Updated-17-04-2014) |
RE: New Variables List (Updated 27-11-2013) - Coruja - 12-28-2013 05:22 AM any plan to implement these new properties as ITEMDEF readable? I mean, use it directly as itemdef property (like WEIGHT, VALUE, etc) like this Code: [ITEMDEF xxxx] Code: [ITEMDEF xxxx] today I started to implement these new properties on my custom properties engine but I abandoned it after the first try when I noticed that these new internal properties are stored under @Create and this will cost me more than 200.000+ new lines on save files RE: New Variables List (Updated 27-11-2013) - Ben - 12-28-2013 05:57 AM Not saying it will, but it's a big possibility RE: New Variables List (Updated 27-11-2013) - Khaos - 12-28-2013 10:30 PM Why would you add increasehitchance=15 to 200,000 new items? Most magic items systems would be generating all of this through functions for random creations.... RE: New Variables List (Updated 27-11-2013) - Coruja - 01-17-2014 08:49 AM some item uses dynamic properties, but some others not EA/OSI have many rare artifacts (more than 300 I think, can be found here) and all of them uses fixed properties. Also they have the basic "magic items" which is just normal weapons/armors/wearables that will come with some random properties bonus when you craft or loot from a monster corpse on my server I dont use this "random bonus" items, all of them have fixed values, including rare itens (hardly found) and basic items that can be easily crafted and will give some basic +5 STR/DEX/INT, Hits/Mana/Stamina Regeneration, etc (and there's more than 200.000 of these items already created) RE: New Variables List (Updated 17-04-2014) - XuN - 04-17-2014 09:28 PM Updated the post matching variable's actual status and today's commit. RE: New Variables List (Updated 17-04-2014) - Khaos - 05-18-2016 06:13 AM Pending removal from Properties to Attr flags in Source 2 Experimental: Balanced UseBestWeaponSkill MageArmor SpellChanneling Bane BloodDrinker BattleLust ManaPhase SearingWeapon ReactiveParalyze (On the fence with this one. EA has default 30%, but it should be customizable). Brittle Ephemeral |