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New Variables List (Updated 17-04-2014) - Printable Version

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RE: New Variables List (Updated 27-11-2013) - Coruja - 12-28-2013 05:22 AM

any plan to implement these new properties as ITEMDEF readable?
I mean, use it directly as itemdef property (like WEIGHT, VALUE, etc) like this
Code:
[ITEMDEF xxxx]
ID=i_long_sword
IncreaseHitChance=15
instead this
Code:
[ITEMDEF xxxx]
ID=i_long_sword

ON=@Create
IncreaseHitChance=15

today I started to implement these new properties on my custom properties engine but I abandoned it after the first try when I noticed that these new internal properties are stored under @Create and this will cost me more than 200.000+ new lines on save files Tongue


RE: New Variables List (Updated 27-11-2013) - Ben - 12-28-2013 05:57 AM

Not saying it will, but it's a big possibility


RE: New Variables List (Updated 27-11-2013) - Khaos - 12-28-2013 10:30 PM

Why would you add increasehitchance=15 to 200,000 new items? Most magic items systems would be generating all of this through functions for random creations....


RE: New Variables List (Updated 27-11-2013) - Coruja - 01-17-2014 08:49 AM

some item uses dynamic properties, but some others not
EA/OSI have many rare artifacts (more than 300 I think, can be found here) and all of them uses fixed properties. Also they have the basic "magic items" which is just normal weapons/armors/wearables that will come with some random properties bonus when you craft or loot from a monster corpse

on my server I dont use this "random bonus" items, all of them have fixed values, including rare itens (hardly found) and basic items that can be easily crafted and will give some basic +5 STR/DEX/INT, Hits/Mana/Stamina Regeneration, etc (and there's more than 200.000 of these items already created)


RE: New Variables List (Updated 17-04-2014) - XuN - 04-17-2014 09:28 PM

Updated the post matching variable's actual status and today's commit.


RE: New Variables List (Updated 17-04-2014) - Khaos - 05-18-2016 06:13 AM

Pending removal from Properties to Attr flags in Source 2 Experimental:

Balanced
UseBestWeaponSkill
MageArmor
SpellChanneling
Bane
BloodDrinker
BattleLust
ManaPhase
SearingWeapon
ReactiveParalyze (On the fence with this one. EA has default 30%, but it should be customizable).
Brittle
Ephemeral