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New shard - Need testers - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: General Discussion (/Forum-General-Discussion) +--- Forum: Help Wanted (/Forum-Help-Wanted) +--- Thread: New shard - Need testers (/Thread-New-shard-Need-testers) |
RE: New shard - Need testers - Mordaunt - 09-21-2013 10:40 PM Babazar do not make me slap you. There is no problem in using 56c just as there was no problem in using any of the 56b nightlies. RE: New shard - Need testers - babazar - 09-21-2013 11:31 PM No need for that RE: New shard - Need testers - darksun84 - 09-21-2013 11:46 PM why not RE: New shard - Need testers - babazar - 09-22-2013 12:10 AM I was under the impression nightly builds are not really for live shards more for testing etc. But hey all a said was are u not safer using 56b never said he should use it, RE: New shard - Need testers - Mordaunt - 09-22-2013 01:23 AM Nightly builds are fine for live shards, as long as you know what you are doing, but lets face it, anyone running a shard on 56b prior to the 2013 pre-release has likely been using a nightly version for a while given the alternative was to use a 6 year old server. 56c is no different, it has a couple of new features because it is now the new development server, though anyone using 56b should now be using the 2013 pre-release which is the latest and last version for 56b. RE: New shard - Need testers - SukmiLongHeart - 09-23-2013 02:20 AM Thanks for logging in and posting these suggestions! I'm using 56c right now... it seems to be stable. Haven't run it for a big shard though. (09-21-2013 06:20 AM)babazar Wrote: Logged in again fella, You really need only one travel stone, not 4 stones and 9 gates .... one stone can do all this for you Yea, I'm going to combine the travel stones. Should've done that before. As for the doors, I've used a worldspawn script for them and there seem to be alot of misplaced or missing doors. If anyone can point me in the direction of a better one, I would be grateful. All players start with a full spellbook and no regs are required.. part of the "fast-paced" pk environment I'm trying to create. (Similar to "alternate-pk".) About the jail system, I saw your page ![]() Mordaunt Wrote:1. On town select screen all town names are stacked on top of each other.I'll try to adress these once at a time, as you took the time to do the same. 1. Yes, I have noticed this before, but have been unable to change them. It might be something simple I have overlooked though. 2. You are right about that. Haven't noticed it before, will be fixed. 3. Travel Island has been set as a no-mark zone and I thought it would be nice if players had a ready made rune of a place they'd all want to add. The britain one is completely useless though and should be removed. 4. Again, problems with the worldspawn script -_- 5. I think this is more of a personal preference than anything else... it seems more practical than spawning healers at those locations, just never really cared for them. Players can always say home home home when dead, to return to a safe zone and res there, with bank acces etc. 6. Fixed 7. The gates in travel island, "Star Room" and "Mudwood Market" were also put in a travel stone, so yes they are not needed. They are left over from beta testing, which I'm still in, and will be removed ![]() Thx again guys, you've been great help. Grts RE: New shard - Need testers - Adidas-=420=- - 09-23-2013 02:54 AM I can help you RE: New shard - Need testers - SukmiLongHeart - 09-23-2013 08:03 AM Can you...? Really though...? Don't know why I doubt that, but I do. Grts RE: New shard - Need testers - Adidas-=420=- - 09-23-2013 08:14 AM test me out dude. I love UO and everyone that plays or host. RE: New shard - Need testers - SukmiLongHeart - 09-23-2013 10:16 AM Ok. How would you go about helping me exactly? Just curious. Grts |