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Unique Character Names - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Submissions (/Forum-Script-Submissions) +--- Thread: Unique Character Names (/Thread-Unique-Character-Names) |
RE: Unique Character Names - Mordaunt - 10-20-2013 08:33 AM Ah nice ok. I'll file that under things I didn't even think about. ![]() Have updated the script with that. RE: Unique Character Names - Mordaunt - 11-11-2013 12:56 AM v1.4: Added: Check to prevent an already used name from being used again when a player is renamed by ANY method. (Requires 56c r1675 or later) That is the build that comes out tonight dated 11/11/13 RE: Unique Character Names - Mordaunt - 12-05-2013 02:35 AM I have heard directly and through the grapevine that people want a way to install this on an already live server. Well... you can anyway, though in the present method what happens (and I thought this was the fairest way to handle it) is that all existing player names are "grandfathered" in. Meaning that they will not be required to change their name if they have a name that matches that of another player. Checks are presently only run when a character is created or, if you have a new enough version of sphere, when a player renames. That however apparently is not what some people are wanting, so I ask you. How would you like the script to run when installed on a live server? Who should get to keep their name if multiple players exist with the same name? Serious question, I'm looking for suggestions so that new options can be added into the script. RE: Unique Character Names - XuN - 12-05-2013 03:59 AM Age in players return total seconds of connect time , wich means the greater amount, the more it was used... The question is... should this make the script think this player worths more to hold it's name? It's a nice point to talk about, in wich I agree. Giving a default function 'f_unique_naming_rename_forced' or something like this to let admins 'rewarding' the players that are going to lose their name. Advanced scripting and, somehow, a lose of time IMO (but also the kind of awesomeness someone could expect from you): creating some kind of auction for the names, period of 10 days? the one giving more more = the one holding that name, the rest... rename function! Just ideas. |