SphereCommunity
NPCS - Town stones - Printable Version

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RE: NPCS - Town stones - Anarch Cassius - 07-13-2012 02:24 PM

I actually can't take credit for the caravan, that's just something I found during my search for AI scripts and intend to improve in the future. I did however probably save it from the loss of the old forums and script sharing Smile

Let me know how the scripts work and any questions or suggestions you have. I'm really trying to make it the best it can be.


RE: NPCS - Town stones - Soulless - 07-13-2012 03:08 PM

is there a specific way this needs to be added to an npc, because im getting lots of errors with it, working through them now. also some things like i_combatmove_timer and i_memory_poison_new throw up errors, i dont see the itemdefs for those in the scripts.


RE: NPCS - Town stones - Anarch Cassius - 07-13-2012 03:28 PM

Right, those are from new systems. I've commented those lines for now. Sorry about that.

For adding them, just put the appropriate set in their @create method. Such as SetUndead


RE: NPCS - Town stones - RanXerox - 07-13-2012 03:29 PM

To make it more generic, instead of looking specifically for c_man or c_woman, check <SERV.CHARDEF.<ID>.CAN> to see if it includes MT_USEHANDS and MT_EQUIP flags...


RE: NPCS - Town stones - Anarch Cassius - 07-19-2012 01:11 PM

Updated.

New format is: SetFactionBasics racef_orc

More flexible. Also, I almost have the sigils working. I think I like your system better than EA's Smile


RE: NPCS - Town stones - Soulless - 07-26-2012 12:33 AM

i didnt release this into the script sharing yet incase their is bugs, but just wanted to let everyone know i updated the first post. its the complete system.

updated the first post with a rough outline of the system. its work in progress, if anyone wants to jump in and make some changes, or bug fixes maybe would could turn this into a nice ol community pot luck of awesomeness