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is there an @gethit for spells? - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Help (/Forum-Script-Help) +--- Thread: is there an @gethit for spells? (/Thread-is-there-an-gethit-for-spells) Pages: 1 2 |
RE: is there an @gethit for spells? - bmanny - 05-23-2017 07:39 AM MagicFlags=0 Changing the EFFECT values does change the numbers I get, but the numbers still fluctuate on the creature. The say <effect> in the @effect in sphere_spells works and displays the correct number. Showing the argn1 or 2 from the creature being hit displays odd numbers, but it is definitely pulling from the spell EFFECT= as noted by the number increasing when I increase the effect in sphere_spell. I just want the BASE effect with no math ran on it. Essentially. I want to deal the EFFECT as damage regardless of magery, eval int, or any other modifier and use my own math. RE: is there an @gethit for spells? - darksun84 - 05-23-2017 08:13 AM Try this s @effect for the magic arrow spell: Code: ON=@Effect In the second log we will get 30. I think that if you see a different result is because the local.damagetype includes the dam_physical flag so the damage will be reduced by the amount of your resistance or AC. |