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Walking Bug or Resync Bug - Printable Version

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+--- Thread: Walking Bug or Resync Bug (/Thread-Walking-Bug-or-Resync-Bug)

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RE: Walking Bug or Resync Bug - RunBody - 12-21-2015 07:14 PM

happens after casting Teleport, or using command go, client freezing on 6-9 sek
lastbuild, lastscripts( no modifications )


RE: Walking Bug or Resync Bug - RunBody - 12-21-2015 08:56 PM

with resurrection spell something wrong, crazy animation...

sayua color,talk_mode,FONT?,LANG?? - not work
messageua color,talk_mode,FONT?,LANG?? - same

detection skill how to set radius?skf_scripted??
how to get list uid of detected players ?

Tracking skill, same...


RE: Walking Bug or Resync Bug - Rattlehead - 12-22-2015 11:42 AM

i get no freeze after tele or .go
resurrection spell seems perfectly fine to me (besides ressing on ur body does not put ur gear back on. . . )

confirmed that sayua and messageua not working in game with command, havent tried in scripts yet


RE: Walking Bug or Resync Bug - Criminal - 12-22-2015 05:35 PM

use say and message - @01,1,1


RE: Walking Bug or Resync Bug - RunBody - 12-22-2015 06:29 PM

I use 2.0.3 client, i forgot tell about it.
Criminal, say and msg dont have talk_mode option
I have same problem what you can see on video.
Rattlehead which version of client you use to test?


RE: Walking Bug or Resync Bug - Rattlehead - 12-23-2015 11:21 AM

7.0.7.1


RE: Walking Bug or Resync Bug - Coruja - 12-24-2015 01:50 AM

it's working fine here, on SAYUA / MESSAGEUA you must use correct value on all args
SAYUA/MESSAGEUA colour, talkmode, font, lang_id, text
Code:
SAYUA 025,3,3,PTB,this red msg is working fine

also make sure that your msg settings on sphere_msgs.scp header is updated


RE: Walking Bug or Resync Bug - ForesteR - 01-06-2016 07:59 AM

still having this walking bug on teleport using injection
"warning step buffer fail" on injection output
need to turn on smooth walk for pass behaviour


RE: Walking Bug or Resync Bug - RunBody - 01-09-2016 09:12 PM

after this one

08-01-2015, Coruja
Fixed: Clients requesting unnecessary 'resync' packets to server.

client dont freeze when s_teleport source is client, but if source something else:

[itemdef i_gate_1]
id i_rune_alchem_4
type t_script
name Teleport

on=@step
src.go <morep>

same problem, like on video Sad

and about 025,3,3,PTB
PTB. Portuguese? If yes, so here can be RUS, ENG, PLK? But what change that ?
and i ask not about color, he work fine, but font, try this:

sayua ,,3,1,ENG asddd
say asddd

2 others fonts

probably fonts.mul(say command) unifonts.mul(sayua command)

???


RE: Walking Bug or Resync Bug - Coruja - 01-10-2016 02:51 AM

does it always occur on every teleport or only if you teleport to other map?

PS: yes PTB = portuguese (brazil), honestly I don't know from where the client get this language, maybe the .exe read this value directly from the OS language