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OSI Weapon Speeds - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: OSI Weapon Speeds (/Thread-OSI-Weapon-Speeds) Pages: 1 2 |
RE: OSI Weapon Speeds - Coruja - 01-21-2016 05:45 AM OSI had used many formulas through years (pre-T2A / T2A / AOS / SE / ML), so these formulas on sphere source are exactly these same OSI formulas that's not the case of the sphere old formulas, which never had followed OSI style (that why its called 'custom', or 'non-OSI'). To be more specific, most of these sphere custom formulas are the same from 0.51, which is based on something near pre-T2A or T2A formulas (but with some custom modifications) RE: OSI Weapon Speeds - Mad Gunther - 01-22-2016 09:37 AM (01-20-2016 08:11 PM)XuN Wrote: You can add CombatBonusStat and CombatBonusPercent to weapons and/or characters: Wow thanks very much for the answer XuN, didn´t notice there were combat stats mods for the weaps/characters. i´ll have to check the revision files more often from now on, it´s a mistake i always do. (01-21-2016 05:45 AM)Coruja Wrote: OSI had used many formulas through years (pre-T2A / T2A / AOS / SE / ML), so these formulas on sphere source are exactly these same OSI formulas And thanks to you for the info too Coruja, i appreciate it. This is what i realised when i was dealing with the 0.56c source today. i´ve seen the whole info about the custom sphere combat there. OLD (55r and lower) formula using DEX; from 0.56c source Spoiler (Click to View) |