SphereCommunity
items dissapear when canuse doesnt match - Printable Version

+- SphereCommunity (https://forum.spherecommunity.net)
+-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d)
+--- Forum: General Help (/Forum-General-Help)
+--- Thread: items dissapear when canuse doesnt match (/Thread-items-dissapear-when-canuse-doesnt-match)

Pages: 1 2


RE: items dissapear when canuse doesnt match - kn4tseb - 08-19-2014 08:06 AM

AWESOMEE!!!!! You rock ;D


RE: items dissapear when canuse doesnt match - Rizz - 08-19-2014 08:30 AM

(08-19-2014 08:06 AM)kn4tseb Wrote:  AWESOMEE!!!!! You rock ;D

You should say "XuN rocks" xD


RE: items dissapear when canuse doesnt match - kn4tseb - 08-19-2014 10:24 AM

Just updated the server and for the moment everything seem to be fixed... i will let people know if i find something ^^
TY very much... what i have not tried is the Writable DAM for weapons so it might be resolved and give the item extra DAM and not extra physical, just messing a bit in case XuN reads this .. i'd really like the idea of that working correctly Big Grin

PD: i like what i read about a flying trigger for gargoyles Blush ...
maybe in a non faaaaar away future it can be done Big Grin

Ty guys! thx for the work you do ^^

He made it! =]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]]

Code:
act.dam = <muldiv <eval { <ACT.DAM> } > 135 100>

considering its a random value between lo and high isnt possible to use "+=" instead only "=" ?


RE: items dissapear when canuse doesnt match - kn4tseb - 08-19-2014 12:24 PM

Got something.

chainmail leggings bug


RE: items dissapear when canuse doesnt match - XuN - 08-19-2014 03:30 PM

XuN Wrote:
XuN Wrote:
XuN Wrote:
XuN Wrote:
XuN Wrote:
XuN Wrote:
XuN Wrote:
XuN Wrote:
XuN Wrote:@ToggleFlying

It is already added!!!!!!! Type U in the console for a full list of triggers and information about which or them are you using.


RE: items dissapear when canuse doesnt match - kn4tseb - 08-19-2014 04:54 PM

excelent, is it possible to catch up in the console if a trigger has an argument, reference and a return value?

PD: What would those be for @ToggleFlying


RE: items dissapear when canuse doesnt match - XuN - 08-19-2014 09:56 PM

Not possible, since triggers are called from different sources and not always with the same data.

No Args in @ToggleFlying... I can't see any possible value to insert in them. Return 1 denies the action.


RE: items dissapear when canuse doesnt match - kn4tseb - 08-19-2014 11:42 PM

gracias Smile