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Wipe one respawn - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Help (/Forum-Script-Help) +--- Thread: Wipe one respawn (/Thread-Wipe-one-respawn) |
RE: Wipe one respawn - RanXerox - 08-17-2014 04:29 AM When a function like that is used in-game by a GM, does forinstances work on all map facets or just the one you are standing on? RE: Wipe one respawn - Skul - 08-17-2014 04:46 AM forinstances xx works on every instance of xx, regardless of map or position. RE: Wipe one respawn - Nara - 08-17-2014 07:18 PM (08-17-2014 04:08 AM)Extreme Wrote: Go on script submissions section and search for it.. I'm on mobile and cant share the link. I find this spawner but he can't resolve my problem ![]() RE: Wipe one respawn - Extreme - 08-18-2014 01:46 AM You can remove all spawns using this: PHP Code: [FUNCTION WIPESPAWNS] RE: Wipe one respawn - Nara - 08-18-2014 04:36 AM lol i need to remove only tailors ![]() RE: Wipe one respawn - Extreme - 08-18-2014 04:38 AM Well, I don't know why, but here it works. PHP Code: [function npc_wipe] RE: Wipe one respawn - Nara - 08-19-2014 08:40 PM How you use this function? Just in game write .npc_wipe? RE: Wipe one respawn - htid4life - 08-19-2014 09:38 PM yea use .npc_wipe Code: [function npc_wipe] RE: Wipe one respawn - XuN - 08-19-2014 10:02 PM (08-19-2014 09:38 PM)htid4life Wrote: yea use .npc_wipe If you are using the new scriptpack you should change C_H_* to C_, so c_h_tailor will be c_tailor. Otherwise you'll receive error about not existant character id. RE: Wipe one respawn - Nara - 09-04-2014 10:44 PM (08-19-2014 09:38 PM)htid4life Wrote: yea use .npc_wipe Thank you very much it works ![]() Code: [function npc_wipe] |