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modifing itemdef dam.lo dam.hi - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Help (/Forum-Script-Help) +--- Thread: modifing itemdef dam.lo dam.hi (/Thread-modifing-itemdef-dam-lo-dam-hi) Pages: 1 2 |
RE: modifing itemdef dam.lo dam.hi - darksun84 - 06-24-2014 06:06 AM (06-24-2014 05:23 AM)kn4tseb Wrote: i'm using ON=@SkillmakeItem trigger is also for weapons ![]() 27-05-2007, Nazghul - Added: MODAR on weapons should modify the DAM effect of a weapon RE: modifing itemdef dam.lo dam.hi - kn4tseb - 06-24-2014 12:03 PM gonna try it ![]() RE: modifing itemdef dam.lo dam.hi - kn4tseb - 06-24-2014 01:28 PM Darksun84, would you giveme an example for modar??? ON=@SkillmakeItem if (<act.IsWeapons>) modar += 10 endif ???? how does it work? xd RE: modifing itemdef dam.lo dam.hi - Extreme - 06-24-2014 01:38 PM ON=@SKILLMAKEITEM IF <ACT.ISWEAPONS> // Assuming ACT as the crafted item ACT.MODAR += X ENDIF RE: modifing itemdef dam.lo dam.hi - kn4tseb - 06-24-2014 01:42 PM this would sum the current weapon damage? so if weapon dam is 15 and modar is 10, total weapon dam would be 25, right? RE: modifing itemdef dam.lo dam.hi - Extreme - 06-24-2014 01:52 PM I don't know, you have to test ![]() RE: modifing itemdef dam.lo dam.hi - kn4tseb - 06-24-2014 01:57 PM okey, thanks ![]() |