![]() |
Mining NPC - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Requests (/Forum-Script-Requests) +--- Thread: Mining NPC (/Thread-Mining-NPC) Pages: 1 2 |
RE: Mining NPC - Alaric - 05-06-2014 07:55 PM Also doing 1 anim item and using default pickaxe, would be imho better. [itemdef anim_item] id=i_memory or so more1 would be anim number more2 timer morex i don't know, what you want... maybe the tag.nomovetill equip it as a memory item and get it basic pickaxe. I know, it sux that you have to have 2 items, but operating with it is much easier if you decide to have another npc smashing with a mace - equip the mem item, set atributes and its done. RE: Mining NPC - karma - 05-06-2014 10:32 PM You can do this with an item event ![]() RE: Mining NPC - Alaric - 05-07-2014 12:34 AM Its the same attitude, you don't think ahead obviously... what is better. Making one animation item which is easily operated - easily removed, modified, you see everything you need. Or making new event for every single animation with a little different parametres. RE: Mining NPC - XuN - 05-07-2014 02:57 AM The typedef event can also remove the item, change animations, change the id, just the same way the itemdef would do but saving space in the worldsave 't_yourevent' against the whole item... its a huge difference ![]() RE: Mining NPC - Alaric - 05-07-2014 05:55 AM How could an event possibly store any arguments? E: It's gonna be long I guess. I don't feel like discussing this. He has the event with static values, whatever. It works. Anything works ![]() |