Item to be identified - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Help (/Forum-Script-Help) +--- Thread: Item to be identified (/Thread-Item-to-be-identified) |
RE: Item to be identified - Osirirs - 03-04-2014 02:30 AM Perfect! now it works fine! thanks john! So if I get it well, src.tag.bs means you just set a tag named "bs" to the item, and then <src.blacksmithing> means the tag saves the source (the player)'s Blacksmithing skill. if (<eval <src blacksmithing> - 1000> == <src.tag0.bs>) means it evaluates that the player's blacksmithing skill hasn't been increased, it's still equal to to the saved tag (the player' skill) And this works because the tag is set before the if (<attr>&(attr_identified)), otherwise I would have the same problem cause the tag would act with the attr_identified value.. right? explained quite weirdly but I'm pretty sure I get it! Now this is just a minor detail, since you already helped so much but since my item is supposed to look normal before being identified, I'm trying to set the item color to change once it is identified: ON=@Create Attr=attr_magic Hitpoints=9000 if (<attr>&(attr_identified)) Color=0b86 endif I guess it isn't as simple as that xD I tried several things but doesn't seem to work o.o Anyways it's not that important, just if you feel like shooting some more hints Thanks again ^^ RE: Item to be identified - JohnVeritas - 03-04-2014 04:56 AM (03-04-2014 02:30 AM)Osirirs Wrote: 1-) ...So if I get it well, src.tag.bs means you just set a tag named "bs" to the item... 1-) We set a custom tag named bs, you're right till here but we save it to the player instead to save item. 2-) That means; after players bs skill, unequip the hammer, is equal to the first place. Since i've already told you this will work only if you have 100.0 skillcap. Otherwise you have to use another method. ( I've already explained that too ^.^ ) Basicly we save player's bs skill when player equip that hammer. There's no condition for that it just save it, hammer got itemid or not. I put that saving action before check identify, as i already told, if player equips the hammer before it got identified and then he identify it while equiping and when he unequip hammer he will loose 100.0 bs. This tag is protect's it. If player got 50.0 bs, and he use that hammer before identify it. And as fit to the situation he identify it while equiping. Here's our script work line. When he unqeuip the hammer, if currently bs skill ( boosted +100.0 or not ) isnt equal with first place, he will not loose any bs skill. Since he can't gain more skill than 100.0 and hammer provides +100.0 it will not cause a problem in the future. 3-) Try this one; on=@click if (<attr>&(attr_identified)) Color=0b86 src.sysmessage @026 Item Rank: Artifact src.sysmessage @026 Skill: Blacksmithing +100.0 message @026 The Golden Hammer Return 1 // <- here is the right place. endif RE: Item to be identified - Osirirs - 03-05-2014 01:08 AM Nice!! everything is working fine now ^^ of course I'll have to keep using these tag thing to fully understand them, thanks for all your help! RE: Item to be identified - Osirirs - 03-06-2014 01:45 AM OKay hummm.. I thought everything was good but of course I can equip my item and gain all the right damage and stats even tho it is still unidentified, so any way I could add something so player can't equip unless it is identified?? ON=@Create Attr=attr_magic Hitpoints={500 600} Color=0 ON=@Click if (<attr>&(attr_identified)) Color=02cb src.sysmessage @041 Item Category: Common src.sysmessage @041 Rarity: 60 src.sysmessage @041 Weapon Speed: 56 message @041 Swift Pitchfork of Ruin Return 1 endif ON=@Equip ????? RE: Item to be identified - JohnVeritas - 03-06-2014 02:35 AM ON=@Equip if !(<attr>&(attr_identified)) src.sysmessage No you cant do it bro... return 1 endif. RE: Item to be identified - Osirirs - 03-06-2014 02:45 AM ooooh! so the "!" tells sphere that if it's not identified yet, the following actions happens! Great thanks again John! works great RE: Item to be identified - JohnVeritas - 03-06-2014 03:17 AM You're welcome dude. ! checks the negativity like " if it identified " before !, " if it isnt identified " after ! symbol. Have Fun RE: Item to be identified - Alaric - 03-06-2014 03:25 AM http://en.wikipedia.org/wiki/Operators_in_C_and_C%2B%2B RE: Item to be identified - Osirirs - 03-06-2014 04:41 AM oooooh that's gold! thanks alaric! RE: Item to be identified - Coruja - 03-11-2014 08:48 AM to remove "Magic" from name just enable this line on sphere_msgs.scp and set a empty text Code: //itemtitle_magic "Magic " Code: [ITEMDEF i_magic_katana] but to make it even better, here's a improved code Code: [ITEMDEF i_magic_katana] |