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Way to store value like TAG.X in 51a - Printable Version

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+--- Thread: Way to store value like TAG.X in 51a (/Thread-Way-to-store-value-like-TAG-X-in-51a)

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RE: Way to store value like TAG.X in 51a - Hayur - 10-04-2015 01:08 PM

Plot1 and plot2 can be used to store data, i used plot1 for main quest and plot2 for clases quests on m'y server with number code..
It keep saved after wrld save


RE: Way to store value like TAG.X in 51a - jdchixin - 09-29-2016 03:36 PM

[7b56]
ID=0e3b
NAME=Book of Test
COLOR=070d
TYPE=12
MOREX=0
MOREZ=3
MOREY=1

ONTRIGGER=DCLICK
VAR.TST=(someitem s UID,Like 0400003b52)
src.message Test1: <uid.<VAR.TST>.NAME>
src.message Test2: <uid.<VAR.TST>.P>
return 1


RE: Way to store value like TAG.X in 51a - x77x - 10-23-2016 11:44 PM

couldnt you just give the character a memory item?

or place an invisible item in a characters bank box?

you can store 3 in players backpack
and 3 more in a players bankbox

//sets backpack to remember maxstats
SRC.FINDLAYER(21).MOREX=150//STR
SRC.FINDLAYER(21).MOREY=150//DEX
SRC.FINDLAYER(21).MOREZ=150//INT

//sets bankbox to remember maxstats
SRC.FINDLAYER(29).MOREX=150//STR
SRC.FINDLAYER(29).MOREY=150//DEX
SRC.FINDLAYER(29).MOREZ=150//INT

oops nevermind, MOREZ cant have 3 digits =/

GODDAMNIT!

MORE = hex
MOREX = decimal
MOREY = decimal
MOREZ = decimal (only 2 digits)
LINK = hex
MORE1 = hex
MORE2 = hex
PLOT1 = hex
PLOT2 = hex

i need 3 places to store 3 digit decimal


if you could convert hex to dec via script you could use more of the hex spots


RE: Way to store value like TAG.X in 51a - x77x - 10-27-2016 05:31 AM

NEVERMIND BAD IDEA!!!

MORE X Y Z store the last place you banked, so everytime you bank it changes =P