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[UPDATE] Amon Spawner - V1.1 - Printable Version

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RE: [UPDATE] Amon Spawner - V0.2 - darksun84 - 11-07-2013 05:45 AM

i have updated the defname.scp file and the items of the new npcs inside the spawner , but i can't test it properly because i have a different map,statics and so on Tongue

https://dl.dropboxusercontent.com/u/15246855/Amon%27s%20WorldSpawnerUpdate.rar

I actually don't know why there are Liche Lord and Daemon in the TownLife spawn so i didn't remove them

edit : i just put the correct banker npc id


RE: [UPDATE] Amon Spawner - V0.2 - Mordaunt - 11-07-2013 07:33 AM

Or dragons... or drakes... cows... sheep... chickens... bulls....


RE: [UPDATE] Amon Spawner - V0.2 - Lazarus - 11-07-2013 12:22 PM

(11-07-2013 05:45 AM)darksun84 Wrote:  i have updated the defname.scp file and the items of the new npcs inside the spawner , but i can't test it properly because i have a different map,statics and so on Tongue

https://dl.dropboxusercontent.com/u/15246855/Amon%27s%20WorldSpawnerUpdate.rar

I actually don't know why there are Liche Lord and Daemon in the TownLife spawn so i didn't remove them

edit : i just put the correct banker npc id

I will test it ^_^ thanks for all.

PD: HI DARKSUN!!!!!! :dDDDDDDDDDDD IM BACKKKKKKK


RE: [UPDATE] Amon Spawner - V0.2 - Soulless - 12-20-2013 07:52 AM

any update on this Smile just wondering if it's still being worked on. my world is empty!


RE: [UPDATE] Amon Spawner - V0.2 - Extreme - 12-27-2013 02:33 AM

Here is my UPDATED DEFNAMES.scp.
PHP Code:
[DEFNAME WORLD_SPAWNER]
alchemist        {c_alchemist 1 c_alchemist_f 1}
alchemistgm        {c_alchem_gm 1 c_alchem_gm_f 1}
animaltrainer        {c_animaltrainer 1 c_animaltrainer_f 1}
architect         {c_architect 1 c_architect_f 1}
armorer            {c_armorer 1 c_armorer_f 1}
artist            {C_ARTIST 1 C_ARTIST_F 1}
baker            {c_baker 1 c_baker_f 1}
banker            {banker 1 c_banker_f 1}
bard            {C_BARD 1 C_BARD_F 1}
bardguildmaster        {C_BARD 1 C_BARD_F 1
barkeeper        {c_tavernkeeper 1 c_tavernkeeper_f 1}
beekeeper        {c_beekeeper 1 c_beekeeper_f 1}
blacksmith        {c_blacksmith 1 c_blacksmith_f 1}
blacksmithguildmaster    {c_bs_guildmaster 1 c_bs_guildmaster_f 1}
boatpainter        {C_BOAT_PAINTER 1 C_BOAT_PAINTER_F 1}
bodysculptor        {C_BODY_SCULPTOR 1 C_BODY_SCULPTOR_F 1}
bowyer            {c_bowyer 1 c_bowyer_f 1}
bridegroom        {c_bridegroom 1 c_bridegroom_f 1}
butcher            {c_butcher 1 c_butcher_f 1}
carpenter        {c_carpenter 1 c_carpenter_f 1}
cobbler            {c_cobbler 1 c_cobbler_f 1}
cook            {c_cook 1 c_cook_f 1}
hairstylist        {c_barber 1 c_barber_f 1}
dockmaster        {c_shipwright 1 c_shipwright_f 1}
escortablewanderinghealer    {c_healer 1 c_healer_f 1}
farmer            {c_farmer 1 c_farmer_f 1}
fisherguildmaster    {c_fisher_guildmaster 1 c_fisher_guildmaster_f 1}
fisherman        {c_fisher 1 c_fisher_f 1}
furtrader        {c_furtrader 1 c_furtrader_f 1}
harbormaster        {c_harbor_guildmaster 1 c_harbor_guildmaster 1}
healer            {c_healer 1 c_healer_f 1}
healerguildmaster    {C_GUILD_HEALER 1 C_GUILD_HEALER_F 1}
Herbalist        {c_herbalist 1 c_herbalist_f 1}
hirebard        {c_peasant 1 c_peasant_f 1}
hirefighter        {c_peasant 1 c_peasant_f 1}
hirepeasant        {c_peasant 1 c_peasant_f 1}
hiresailor        {c_peasant 1 c_peasant_f 1}
innkeeper        {c_innkeeper 1 c_innkeeper_f 1}
jeweler            {c_jeweler 1 c_jeweler_f 1}
Mage            {c_mageshop 1 c_mageshop_f 1}
mageguildmaster        {C_GUILD_ARCANE 1 C_GUILD_ARCANE_F 1}
mapmaker        {c_mapmaker 1 c_mapmaker_f 1}
merchant        {c_merchant 1 c_merchant_f 1}
merchantguildmaster    {C_GUILD_MERCHANT 1 C_GUILD_MERCHANT_F 1}
minerguildmaster    {C_GUILD_MINER 1 C_GUILD_MINER_F 1}
minter            {c_minter 1 c_minter_f 1}
orderguard        {C_GUARD 1 C_GUARD_F 1}
peasant            {c_peasant 1 c_peasant_f 1}
provisioner        {c_provis 1 c_provis_f 1}
rancher            {c_rancher 1 c_rancher_f 1}
rangerguildmaster    {C_GUILD_RANGER 1 C_GUILD_RANGER_F 1}
realestatebroker    {c_realestatebroker 1 c_realestatebroker_f 1}
scribe            {c_scribe 1 c_scribe_f 1}
shipwright        {c_shipwright 1 c_shipwright_f 1}
tailor            {c_tailor 1 c_tailor_f 1}
tailorguildmaster    {C_GUILD_CLOTHIER 1 C_GUILD_CLOTHIER_F 1}
tanner            {c_tanner 1 c_tanner_f 1}
tavernkeeper        {c_tavernkeeper 1 c_tavernkeeper_f 1}
thiefguildmaster    {C_GUILD_THIEF 1 C_GUILD_THIEF_F 1}
tinker            {c_tinker 1 c_tinker_f 1}
tinkerguildmaster    {C_GUILD_ENGINEER 1 C_GUILD_ENGINEER_F 1}
towncrier        {C_towncrier 1 C_towncrier_f 1}
waiter            {c_waiter 1 c_waitress 1}
wanderinghealer        {C_HEAL_WANDER 1 C_HEAL_WANDER_F 1}
warriorguildmaster    {C_GUILD_WARRIOR 1 C_GUILD_WARRIOR_F 1}
weaponsmith        {C_WEAPONSMITH_BLADE 1 C_WEAPONSMITH_BLADE_F 1 C_WEAPONSMITH_BLUNT 1 C_WEAPONSMITH_BLUNT_F 1}
weaver            {c_weaver 1 c_weaver_f 1}
weaverguildmaster    {c_weaver_guildmaster 1 c_weaver_guildmaster_f 1}
rat            {c_rat}
treasurelevel1h     {i_ttm_l1}

[
DEFNAME MONSTERS_SPAWNER]
Spectre            {c_spectre}
Wraith            {c_wraith}
Skeleton        {c_skeleton 1 c_skeleton_w_axe 1 c_skeleton_w_sword 1 c_skeleton_mage 1 c_skeletonarcher 1}
Zombie            {c_zombie}
Lich            {c_lich}
Shade             {c_wraith}
Gargoyle         {c_gargoyle}
ratman             {spawn_ratmen}
GiantToad        {c_toad_giant}
Walrus            {c_walrus}
GiantRat        {c_rat_giant}
SnowLeopard        {c_leopard_snow}
Scorpion        {c_scorpion_giant}
Gorilla            {c_gorilla}
Llama            {c_llama}
Balron            {c_demon_balron}
Alligator        {c_alligator}
Titan            {c_titan}
BloodElemental        {c_elemental_blood}
OphidianWarrior        {c_ophidian_warrior}
OphidianKnight        {c_ophidian_knight}
OphidianArchMage    {c_ophidian_archmage}
OphidianMage        {c_ophidian_warrior}
OphidianMatriarch    {c_ophidian_warrior}
OphidianDestroyer    {c_ophidian_warrior}
OphidianQueen        {c_ophidian_queen}
Reaper            {c_reaper}
Bogle            {c_bogle}
Mongbat            {c_mongbat}
TerathanWarrior        {c_terathan_warrior}
TerathanAvenger        {c_terathan_avenger}
TerathanDrone        {c_terathan_drone}
TerathanMatriarch    {c_terathan_matriarch}
LavaLizard        {c_lava_lizard}

[
DEFNAME TOWNLIFE_SPAWNER]
Bird        {c_bird 1 c_bird_crow 1 C_BIRD_MAGPIE 1 C_BIRD_TROPICAL 1 C_BIRD_JUNGLE 1 c_bird_raven 1}
Cat        {c_cat}
Dog        {c_dog}
Rabbit        {c_rabbit}
JackRabbit    {c_jackrabbit}
lichlord    {c_lich_lord}
daemon        {c_demon}
Cow        {c_cow_bw}
Chicken        {c_chicken}
Sheep        {c_sheep_woolly}
Bull        {c_bull_brown_lt 1 c_bull_brown_dk 1}
Dolphin     {c_dolphin}
Wisp        {c_wisp}

//MiniatureMushroom    {i_miniature_mushroom}
[DEFNAME WildLife_SPAWNER]
Boar        {c_pig_big}
Cougar        {c_cougar}
Goat        {c_goat}
MountainGoat    {c_goat_mountain}
Horse        {c_horse_tan 1 c_horse_gray 1 c_horse_brown_dk 1}
Panther        {c_panther}
Pig        {c_pig}
Polarbear    {c_bear_polar}
BlackBear    {c_bear_black}
GrizzlyBear    {c_bear_grizzly}
BrownBear    {c_bear_brown}
TimberWolf    {c_wolf_timber}
GreyWolf    {c_wolf_grey}
Eagle        {c_eagle}
GreatHart    {c_stag}
Hind        {c_doe}
DireWolf    {c_wolf_dire}
WhiteWolf    {c_wolf_white}
BullFrog    {c_bullfrog}
Snake        {c_snake}

[
DEFNAME COVETOUS_SPAWNER]
Harpy        {c_harpy}
Headlessone    {c_headless}
Stoneharpy    {c_harpy_stone}
Gazer        {c_gazer}
Gazerlarva    {c_swarm}
Corpser        {c_corpser}
TreasureLevel1    {i_ttm_l1}
TreasureLevel2    {i_ttm_l2}
TreasureLevel3    {i_ttm_l3}
TreasureLevel4    {i_ttm_l4}
Giantspider    {c_spider_giant}
Dreadspider    {c_spider_dread}
Eldergazer    {c_gazer_elder}
Mummy        {c_mummy}
Skeletalknight    {c_skeleton_knight}
Boneknight     {c_skeleton_knight}
Rottingcorpse    {c_rotting_corpse}
Slime        {c_slime}
WaterElemental    {c_elemental_water}
AirElemental    {c_elemental_air}
FrozenElemental    {c_elemental_air}

[
DEFNAME COVETOUS_DECEIT]
Ghoul         {c_ghoul}
Bonemagi     {c_skeleton_mage}
SkeletalMage    {c_skeleton_mage}
Poisonelemental    {c_elemental_poison}
Fireelemental    {c_elemental_fire}
Silverserpent    {c_serpent_silver}

[
DEFNAME DESPISE]
Lizardman    {c_lizardman 1 c_lizardman_spear 1 c_lizardman_mace 1}
Ettin        {c_ettin 1 c_ettin_w_hammer 1}
Earthelemental    {c_elemental_earth}
Troll         {c_troll_w_axe 1 c_troll 1 c_troll_w_mace 1}
Ogre         {c_ogre}
Ogrelord    {c_ogre_lord}
Cyclops        {c_cyclops}
AcidElemental    {c_elemental_poison}//sphere doesn't have acid using poison instead.

[DEFNAME DESTARD]
Dragon        {c_dragon 1 c_dragon_red 1}
Drake        {c_drake 1 c_drake_red 1}
Wyvern        {c_dragon_wyvern}
Giantserpent    {c_snake_giant}
Shadowwyrm    {c_dragon_wyrm}//no shadow wyrm using wyrm instead.
Ancientwyrm    {c_wyrm_ancient}
Evilmage    {C_EVILMAGE 1 C_EVILMAGE_F 1}

[
EOF



RE: [UPDATE] Amon Spawner - V0.2 - amonvangrell - 01-08-2014 10:00 AM

Hello guys sorry for the long time without update, I have been really busy in my work so i kind of stop working on my sphere. But now I am back! So soon more updates in this script.

(11-07-2013 05:45 AM)darksun84 Wrote:  I actually don't know why there are Liche Lord and Daemon in the TownLife spawn so i didn't remove them
Do you know Wind? Its an underground Town, within this town there is a valley still part of the city that have those monsters.

Thank you all for the reply and some individuals update to this script. Kind of give me strength seen this interest from you guys. ;D


RE: [UPDATE] Amon Spawner - V0.2 - Mordaunt - 01-08-2014 12:19 PM

TownLife though is a bit generic sounds like ALL towns....


RE: [UPDATE] Amon Spawner - V0.2 - amonvangrell - 01-08-2014 08:30 PM

Yes, but as said in the original post, this is felucca facet only so far.
So there will be a towns life to trammel,ilshenar, malas, ter mur. Wink


RE: [UPDATE] Amon Spawner - V0.2 - Mordaunt - 01-08-2014 11:09 PM

And... you completely missed my point.


RE: [UPDATE] Amon Spawner - V0.2 - amonvangrell - 01-09-2014 05:44 AM

lol, sry.... ahahaha i guess so... Wink