Changing the damage calculation - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Help (/Forum-Script-Help) +--- Thread: Changing the damage calculation (/Thread-Changing-the-damage-calculation) Pages: 1 2 |
RE: Changing the damage calculation - Extreme - 09-13-2013 02:58 AM (09-13-2013 02:53 AM)RanXerox Wrote: There are problems with that code example that Extreme posted: Thanks, fixed now. RE: Changing the damage calculation - AmpereJoule - 09-13-2013 05:46 AM Extreme, thank you very much, i am going to test it. RanXerox, thank you for the adversement. But lets forget about this magic damage. Let's concentrate at physical_damage_dealt = player_damage - enemy_amor. I am doind tests, and it really looks like that it is already like this. So, lets finish this Thread. Thank you very much \o\ |