![]() |
Blow question - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Help (/Forum-Script-Help) +--- Thread: Blow question (/Thread-Blow-question) Pages: 1 2 |
RE: Blow question - Mordaunt - 10-27-2012 11:18 PM That's exactly where the problem was. I fixed it in irc for him last night ![]() RE: Blow question - daedelus - 10-27-2012 11:40 PM (10-27-2012 11:18 PM)Mordaunt Wrote: That's exactly where the problem was. I fixed it in irc for him last night Yes you rock men!. Thanks thanks thanks! i learned ![]() Now the argn1 is = to two players in combat, i don't understand. damage of katana is for example 6,11 and two players deals same damage all time. Any idea? if i dealt 32 ohter 32, 52 52 and so... RE: Blow question - daedelus - 10-29-2012 11:57 PM (10-27-2012 11:40 PM)daedelus Wrote: Now the argn1 is = to two players in combat, i don't understand. damage of katana is for example 6,11 and two players deals same damage all time. Any idea? I mean, the random damge of weapon don't exist, if i deals 32 anothar player not necessarily equal to me. Diferents damage into logic random (weapon damage for example 6, 11). Any idea? An other question my idea is increase damage of weapons by bonus for example 20% more damage by lumber, 10% by tactics, 20% by anatomy, but not increase 20% of argn1 (total damage), exists src.<weapon>.damage or similar? because i need take weapon damage necessarily :| Thanks RE: Blow question - daedelus - 10-30-2012 05:04 AM up up up :'( i don't ask the script only a clue ![]() Thanks RE: Blow question - ShiryuX - 10-30-2012 11:57 AM Wait a few days to bump your topic, not a few hours, please. Next time, you'll be warned. RE: Blow question - Rizz - 11-01-2012 02:37 AM Put a random in your ARGN1 between DAM.HI e DAM.LOW RE: Blow question - daedelus - 11-01-2012 04:39 AM (11-01-2012 02:37 AM)Rizz Wrote: Put a random in your ARGN1 between DAM.HI e DAM.LOW Good idea, y try it!. Thanks |