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24h hour online when server crash timer dissapear... - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: 24h hour online when server crash timer dissapear... (/Thread-24h-hour-online-when-server-crash-timer-dissapear) Pages: 1 2 |
RE: 24h hour online when server crash timer dissapear... - Skul - 09-14-2012 10:34 AM That's true, it does use resources. You could always go with Mordaunt's idea of using serv.time, which is accurate, and use f_onserver_timer in sphere.ini to trigger any instances of which players online can receive a reward, here's a little example assuming you set TIMERCALL=1 in sphere.ini: Code: [events e_reward_timer] //add this event to all the players |