Is it "safe" to completely overwrite a skill and replace it? - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: Is it "safe" to completely overwrite a skill and replace it? (/Thread-Is-it-safe-to-completely-overwrite-a-skill-and-replace-it) |
RE: Is it "safe" to completely overwrite a skill and replace it? - Extreme - 08-24-2012 02:16 AM (08-24-2012 02:05 AM)Rayvolution Wrote:Yes, you can do it.(08-23-2012 02:36 PM)Extreme Wrote: Just edit the current skill.mul and rewrite them... I think there is a skill editor that you can add or remove the skills, just don't remember where is it. I will try find it for you. RE: Is it "safe" to completely overwrite a skill and replace it? - Skul - 08-24-2012 02:28 AM Yes, that is completely possible Ray, I think you can even do that with: Quote:- Added @UserSkills ("return 1" cancels the skill window being displayed).Added in by Kell during the 55r period of sphere's development. So doing something like Code: on=@userskills RE: Is it "safe" to completely overwrite a skill and replace it? - darksun84 - 08-24-2012 02:55 AM By the way, from a design point of view, i think it's to better to replace or give some interesting behaviour to the current useless skills like begging, camping , tasteid etc ! RE: Is it "safe" to completely overwrite a skill and replace it? - Extreme - 08-24-2012 03:08 AM I found this one http://forum.spherecommunity.net/sshare.php?download=31 But don't know how it works, if someone knows please tell us. RE: Is it "safe" to completely overwrite a skill and replace it? - darksun84 - 08-24-2012 03:28 AM It's not bad but , The skill window will be disabled - you must implement some replacement on your own server-side. RE: Is it "safe" to completely overwrite a skill and replace it? - Rayvolution - 08-24-2012 08:14 AM If I ever need to go beyond the base skill slots, I should be able to just add them into sphere and makeup my own skilltree gump anyway though? Downside is as far as I know, without being really gimmicky I don't think I could make the custom gump update automatically, it would have to be closed/reopened to see any skill changes. Although I guess I don't have to worry for the time being, I have 7 standard UO skills im removing, thats plenty of space for expansion. RE: Is it "safe" to completely overwrite a skill and replace it? - Extreme - 08-24-2012 11:14 AM (08-24-2012 08:14 AM)Rayvolution Wrote: If I ever need to go beyond the base skill slots, I should be able to just add them into sphere and makeup my own skilltree gump anyway though?Yeah, you will need close and reopen it, but, using the @SkillGain trigger, you can check if the 'skill gump' is opened then close and open again. You will not have problem with this. RE: Is it "safe" to completely overwrite a skill and replace it? - Gil Amarth - 08-24-2012 04:12 PM If you want to have more than 57 skills, then yes, it´s a option. But 57 skills is a lot, and is difficult to have more skills than that. In my opinion, it´s better to replace old skill which are near useless, like begging o taste id. Or others skill that you don´t want in your server like bushido o ninjitsu if your server is for roleplay and you don´t want that theme. I have renamed this skills as "Not avaliable", and modified skills.mul accordingly, You can also edit group skills, so all "Not avaliable" are together. It´s not a bad solution. RE: Is it "safe" to completely overwrite a skill and replace it? - admin phoenix - 08-24-2012 11:42 PM if you rescript you skillgump some feature will be missing like resizing and scrolling. the last one can be simulated with a trick. long time ago, I rescripted the skill menu. It was ok but now I renamed the skills in the muls and it is better. But as someone know I am rescripting the paperdoll and so I had to softcoded the skill gump again RE: Is it "safe" to completely overwrite a skill and replace it? - darksun84 - 08-24-2012 11:53 PM can you explain the scrolling trick ? thank you |