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Error in a script. Help! - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Help (/Forum-Script-Help) +--- Thread: Error in a script. Help! (/Thread-Error-in-a-script-Help) Pages: 1 2 |
RE: Error in a script. Help! - Skul - 07-10-2012 10:59 AM Well you can, you'll have to redo the actual @hit idea, and return 1 to halt default processing. an example (but not fully functional): Code: on=@hit this idea is not fool proof since the war_flags stored as memory objects on the player will not flow through (because of the halt). You can code this in with some design, but it is not completely flawless. Code: [function hasfightmemory] with that function you should be able to 'mimic' a combat memory object with this ![]() Code: on=@hit oh, and the timerf to f_unpara. |