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Ores, Ingots, Skill Requirements? - Printable Version

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+--- Thread: Ores, Ingots, Skill Requirements? (/Thread-Ores-Ingots-Skill-Requirements)

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RE: Ores, Ingots, Skill Requirements? - Kanibal - 03-05-2016 04:28 PM

(03-05-2016 03:27 PM)Sigiere Wrote:  What is RTFM?

Read The Following Manual (Read The Fucking Manual).


RE: Ores, Ingots, Skill Requirements? - Khaos - 03-13-2016 11:29 PM

[COMMENT sphere_resource]
A REGIONRESOURCE (usually named mr_something) describes how a map resource
can be harvested by using the following properties:

AMOUNT= The amount of resources that can be reaped.
REAP= The itemdef that will be reaped.
REAPAMOUNT= The amount that can be gathered in one use of skill.
SKILL= The skill required to gather that resource.
REGEN= The time that must pass before that location can be mined again.



t_Ingot
TData1= min skill to convert ore to ingot.
TData2= Skill to get best reap when smelting a giant pile at once.

t_Ore
SkillMake=Min Skill to get the Ore. (Sort of redundant with how Skill works in RegionResources. Will double check if this is even needed. Seems pointless and I feel like someone tossed it on without purpose, unless it is override RegionResource. I doubt it though.)


RE: Ores, Ingots, Skill Requirements? - Khaos - 03-14-2016 12:11 AM

Actually, you can set a bit to spawn and force monsters to spawn. Smile It is how fishing pulls up Sea Serpents and such. Just have to code it in. Smile