Bomberman Event Help - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: Bomberman Event Help (/Thread-Bomberman-Event-Help) Pages: 1 2 |
RE: Bomberman Event Help - Khaos - 05-01-2012 11:03 PM Bomberman; flames go through walls on the new versions. If you don't want that... script checks in your flame effect/dmg code. RE: Bomberman Event Help - Alias - 05-01-2012 11:18 PM I have made something like this but dunno how to stop flames go through walls .. [ITEMDEF i_bomber_dynamite] NAME=Dynamite ID=01772 TYPE=T_NORMAL VALUE=1000 WEIGHT=1 On=@Create Attr=010 COLOR=0486 TIMER=1 MORE1=3 ON=@TIMER TIMER=1 MORE1 -=1 SAY @155 <eval <more1>+1> IF <MORE1>==0 SERV.NEWITEM=i_fire_column2 NEW.P=<p> NEW.move=-2 0 0 new.removeboxes SERV.NEWITEM=i_fire_column2 NEW.P=<p> NEW.move=-1 0 0 new.removeboxes SERV.NEWITEM=i_fire_column2 NEW.P=<p> NEW.move=0 0 0 new.removeboxes SERV.NEWITEM=i_fire_column2 NEW.P=<p> NEW.move=1 0 0 new.removeboxes SERV.NEWITEM=i_fire_column2 NEW.P=<p> NEW.move=2 0 0 new.removeboxes SERV.NEWITEM=i_fire_column2 NEW.P=<p> NEW.move=0 1 0 new.removeboxes SERV.NEWITEM=i_fire_column2 NEW.P=<p> NEW.move=0 2 0 new.removeboxes SERV.NEWITEM=i_fire_column2 NEW.P=<p> NEW.move=0 -1 0 new.removeboxes SERV.NEWITEM=i_fire_column2 NEW.P=<p> NEW.move=0 -2 0 new.removeboxes REMOVE ENDIF ENDIF RETURN 1 RE: Bomberman Event Help - jeem - 05-02-2012 07:08 AM I'm assuming your walls are dynamic items not statics. Code: [function checkforitems] RE: Bomberman Event Help - Alias - 05-02-2012 08:36 PM This one won't work so well, but tyvm everyone who help me ! |