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Housing - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: Script Submissions (/Forum-Script-Submissions) +--- Thread: Housing (/Thread-Housing) |
RE: Housing - Mordaunt - 07-26-2014 05:13 AM Custom houses are hardcoded, I wouldn't even know where to begin with that. Not even sure it is possible honestly. @Babazar: What extreme said basically.... There is (or was) a "guild door" script in the script pack Code: on=@dclick Untested but you get the idea.... Only a house which has been declared a guild house would allow a door like this to work, just having a stone there wouldn't be enough. Console errors - ograso - 10-06-2014 05:57 AM Hey guys, I always receive error messages in console as follow. I didnt understand why. Any idea? Code: 22:47:ERROR:(housing24.scp,56)Can't resolve <REF1.HousePlayerAccess 024803> RE: Housing - Extreme - 10-06-2014 07:44 AM You don't have these functions. You might removed them.. RE: Housing - ograso - 10-06-2014 10:37 PM Yeah Extreme you right again as usual :/. But I didnt remove them. Whatever, Thank you Extreme RE: Housing - Lazarus - 03-04-2015 03:35 AM BUG Here: When you Convert into Customizable House, it do +1 to the count of house you have in the account. So when you take out the house, it stays in 1 and in real you have NOTHING. Any ideas to change that? Last build (56c sphere) Enhanced Housing v2.4 Created by Mordaunt RE: Housing - richm - 03-13-2015 04:29 AM Try it with .GM turned off. There is another bug though. A house owned by Player B. Player A is a "friend" of this house. Player A has a house next door. Player A runs to his house, opens the house menu, and then runs to Player B's house, with the menu still open. On player B's house he can use the menu (originally opened at his own house) as if he was the owner of Player B's house, including redeed,tranfer ownership etc. Simple fix: freeze a player when they open the house menu. @gethit closes the menu, they also become unfrozen as a result of the damage, close the housemenu on @regionexit and unfreeze the player whenever you interact with the menu (select an option). RE: Housing - Lazarus - 03-18-2015 09:30 AM (03-13-2015 04:29 AM)richm Wrote: Try it with .GM turned off. Really? o.O I can't believe that a script I'm using so time ago have this bug in it o.O is really strange. RE: Housing - Mordaunt - 03-21-2015 06:17 AM Really? That does surprise me, first I have heard of this also. Freezing the player would remove some functionality as players need to be able to move in order to be able to place doors in castles e.t.c.. I suggest (and would appreciate it if someone could test it as I don't have UO or sphere installed currently) In the following block Code: ON=@DClick Add Code: ref99=<src.region.uid> after the line if <QVAL <def.account_ownership>? (<src.acc_is_owner>) ![]() if (<src.region.uid>==<link>) And then in the button section insert an if statement Code: [DIALOG d_house_menu button] before the button numbers list off, and close it accordingly afterwards. This should then have the house system check that you are still inside a house that matches the house in which you opened the menu when you press a button. Then give me feedback, if that solves the issue I will update the script RE: Housing - Extreme - 03-21-2015 12:31 PM This check should be there already... Lol I set the "same" fix as Xun said, but I checked all gumps available using isdialogopen first because there are some that do things on button 0, so you can't just close all of them before check if it's opened. I'm not home, but I will share when I back home. Please remember me!! RE: Housing - Lazarus - 03-22-2015 06:55 AM (03-21-2015 12:31 PM)Extreme Wrote: This check should be there already... Lol The one which is in the script pack is not the last one script (2.4.0). This was the last changes: Code: [add-on\mordaunts_housing_system] only with this is fixed o.O? |