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Housing - Printable Version

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+--- Thread: Housing (/Thread-Housing)

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RE: Housing - ograso - 06-02-2014 02:28 AM

I checked sign brass and I found another itemdef and I remove it but now I have different problem.

But maybe I have another problem to affected. I cannot enter to house even not standing on house doorstep. but I can enter only When I type .gm on. I didnt find any solution.

But I didnt undertsand. Everything is new (sphere server and scriptpack)


RE: Housing - ograso - 06-02-2014 07:25 AM

Hey all,

Problem solved. You need to change client version at least must be 6.0... If you face this problem

Thanks for your help Mordaunt.


RE: Housing - babazar - 07-21-2014 07:25 AM

Hi, Any way we can add a house sign to a house, we have 1 house that the house sign has vanished Sad will be a lot of effort to move all items over to a new house..


RE: Housing - Extreme - 07-21-2014 08:06 AM

How did it disappear?


RE: Housing - Mordaunt - 07-22-2014 03:26 AM

That is the question... How did it disappear?

To add a new one is easy though, all you have to do is place it and link it to the house's gembit


RE: Housing - ograso - 07-24-2014 05:36 PM

(07-22-2014 03:26 AM)Mordaunt Wrote:  That is the question... How did it disappear?

To add a new one is easy though, all you have to do is place it and link it to the house's gembit

Hey Mordaunt, Is it possible to do new function for movement in your house system. They can change to house location If Player want to change their own furnished house without any effort. They will push to button like which name is "move your house" and re-place to whereever they want?


RE: Housing - Mordaunt - 07-25-2014 04:27 AM

It is....

Though it would require checking all the items in the house and recording their positions relative to the multi's gembit, then storing them somewhere, and putting them back when the house move is completed.

Not impossible, but how much would such a function be used?


RE: Housing - babazar - 07-25-2014 08:19 AM

unsure why it was removed Sad

little quick one, how difficult would it be to script in to add when guild members go to a door the double click and it teleports them into the house instead of opening a door?


RE: Housing - Extreme - 07-25-2014 12:06 PM

(07-25-2014 08:19 AM)babazar Wrote:  unsure why it was removed Sad

little quick one, how difficult would it be to script in to add when guild members go to a door the double click and it teleports them into the house instead of opening a door?

None?
On t_door_locked typedef, @dclick trigger, check if the who dclicked the door is in the same guild of house owner, if yes, send who dclicked to the door and use a return 1 preventing the door opening.
Something like this:

ON=@DCLICK
REF1 <UID OF HOUSE OWNER> // Maybe <LINK.MORE1>, I`m not sure
IF <SRC.GUILD> == <REF1.GUILD> // Assuming <GUILD> returns the guildstone uid
SRC.GO <P>
RETURN 1
ENDIF

But of course you have to check more things like if house is allowed guildmates enter on house, etc..


RE: Housing - ograso - 07-25-2014 07:28 PM

(07-25-2014 04:27 AM)Mordaunt Wrote:  It is....

Though it would require checking all the items in the house and recording their positions relative to the multi's gembit, then storing them somewhere, and putting them back when the house move is completed.

Not impossible, but how much would such a function be used?

very

Especially lots of ppl wants for customizable house. Not just for furnished house they want to move their own designed house at the same time. Furnished is also another option for them but I think this function will be perfect for your house system and ofcourse for me Smile