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Temporary WIN download link - Printable Version

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Temporary WIN download link - XuN - 08-24-2015 04:24 AM

EDIT: Regular links are available again in http://sphere.torfo.org/index.php


RE: Temporary WIN download link - darksun84 - 08-24-2015 06:47 AM

ahh i can finally scripts now !Big Grin


RE: Temporary WIN download link - XuN - 08-24-2015 05:35 PM

Yeah, after 8 years of slacking ... lol

BTW: This build is compiled with Visual Studio 2015, it will request for vcredist 2015 instead of the vcredist 2010 from nightlies page, here's the link for that installer: https://www.microsoft.com/en-us/download/details.aspx?id=48145


RE: Temporary WIN download link - Lazarus - 08-25-2015 03:57 AM

You will change the link everybuild on here? Can you put something there to know what REV is?


RE: Temporary WIN download link - XuN - 08-25-2015 05:34 AM

I'll update each time there are changes, rev can be show ingame typing .show serv.build, but i'll do that anyway.


RE: Temporary WIN download link - Coruja - 08-25-2015 06:40 AM

you can check the build version using ".show serv.build" or directly on file properties (windows only)

[Image: YqEQ3xn.png]


RE: Temporary WIN download link - Lazarus - 08-26-2015 02:09 AM

Error 0x0000007b can't open it. Trying solutions on google Tongue


RE: Temporary WIN download link - azmanomer - 08-26-2015 02:31 AM

http://www.microsoft.com/tr-tr/download/details.aspx?id=48145

download both 64bit and 32bit i solve that with this Tongue


RE: Temporary WIN download link - Lazarus - 08-26-2015 04:35 AM

(08-26-2015 02:31 AM)azmanomer Wrote:  http://www.microsoft.com/tr-tr/download/details.aspx?id=48145

download both 64bit and 32bit i solve that with this Tongue

Thanks. I missed the 32bits version Smile


RE: Temporary WIN download link - XuN - 08-29-2015 01:23 AM

Updated to [build 2437 / GIT hash 012ce90], changed the link to a .rar providing revisions, *.ini files and .dic like a regular nightly download.

Here's the list of changes:

Code:
25-08-2015, Coruja
Fixed: Food items not restoring char FOOD correctly.
Fixed: HitLeech[Life/Mana/Stam] and HitManaDrain properties making hits/mana/stam rise over the max char limit.
[sphere_spells.scp]: Removed SOUND / EFFECT_ID from Teleport spell. These values are already handled by Sphere.ini settings, and sphere_spells.scp values was making it play twice.

27-08-2015, Coruja
Added: New STEPSTEALTH char property to set how many steps the char can walk invisible while using Stealth skill. This property is set when using Stealth skill, will decrease -1 on each walk step (or -2 if running) and will reveal when reach 0.
Changed: Trigger @StepStealth no longer use ARGN1 to force reveal, the ARGN1=1 can be replaced by STEPSTEALTH=0.
Fixed: Missing buff icon when using INVIS (GM command).
[sphere_skills.scp]: New Stealth softcoded skill.
    -IMPORTANT: It's HIGHLY recommended update it, or this skill will stop working.

28-08-2015, XuN
Changed the way SPAWNS works, improved them and added more access functions:
    - Removed MEMORY_ISPAWNED from source (still present as a def in sphere_defs.scp for backwards-compat)
    - Updated SpawnItem to point directly to the spawn instead of redirecting to memory's link.
    - Moved SpawnItem (R) to COjbBase to affect both chars and items.
    - Spawned OBJs are now stored in the spawn, so SpawnItem only gives quick access to the spawn.
    - Functions added to spawns:
        - AT.n.KEY (R): Retrieves the 'KEY' val for the 'n' spawned item/char, examples: <at.0.name>, <at.0.str>...
        - COUNT (R): Returns the total count of spawned items or chars.
        - RESET (W): Removes every spawned Item/Char.
        - STOP (W): Removes every spawned Item/Char and stops the Spawn.
        - START (W): Same as DClicking the Spawn, but from function, without LOS/Distance/etc limitations (It just makes it start, doesn't reset it, so won't work if it's already working).
        - ADDOBJ uid (W): Adds the given UID(the Item/Char must exist obviously, so it must be created before) to the Spawned list, it doesn't check for MORE2 < AMOUNT or anything, it's a forced add. Example:
                ON=@GetHit
                    REF1=<SpawnItem>
                    SERV.NEWNPC=<baseid>
                    NEW.P=<P>
                    NEW.FLAGS |= STATF_CONJURED
                    REF1.ADDOBJ=<NEW>
        - DELOBJ uid (W): The opossite of ADDOBJ, removes one OBJ from this list (just remove from the list, it's not removing the OBJ itself).
NOTE: While updating for this build, when server is loading for first time and converting MEMORY_ISPAWNED to SpawnItem and removing these memories, Sphere will throw a memory_leak exception after loading the world because of the difference between items before loading (chars with memory_ispawned) and items after loading (memory_ispawned removed).

Added PREVBUILD storing in the worldsaves the current BUILD (__GITREVISION__), usefull to apply changes when updating the bin. Usage: <SERV.PrevBuild>