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 HELP WITH sphere.ini - kn4tseb -  05-12-2014 11:16 PM
 
 Dear friends, once again i need a little of your help.
 
 i know its possible to activate some new VARS for items/chars, ive seen for example items showing "LOWER REQUIREMENTS" or adding extra durability % and LUCK, elemental damage like DAMFIRE, etc.... how do i do that? this is my sphere.ini
 
 please help!
 
 
 PHP Code:
 //****************************************************************************// SPHERE by : Menasoft 1997-2003
 // www.sphereserver.com
 // All SPHERE script files and formats are copyright Menasoft & Partners.
 // This file may be freely edited for personal use, but may not be distributed
 // in whole or in part, in any format without express written permission from
 // Menasoft & Partners.  All donations and contributions
 // become the property of Menasoft & Partners.
 //****************************************************************************
 
 ///////////////////////////////////////////////////////////////
 //////// General Information
 ///////////////////////////////////////////////////////////////
 
 [SPHERE]
 AGREE=1
 // Name of your Sphere shard
 ServName=lolazo
 // The IP of your server, this will be 127.0.0.1 almost always
 ServIP=127.0.0.1
 // The port of your server, this is 2593 by default
 ServPort=2593
 
 // Admin's contact email
 AdminEmail=me@my.email.com
 // Web page for this server
 URL=www.myshard.com
 // GMT offset, from -12 to +12 [London=0, EST=5, etc]
 TimeZone=0
 
 // Official staff language
 Lang=English
 // Start this as a system service on Win2000, XP, NT
 NTService=0
 
 // MySql configuration.
 //MYSQL=0
 //MySqlHost=
 //MySqlUser=
 //MySqlPassword=
 //MySqlDatabase=
 
 ///////////////////////////////////////////////////////////////
 //////// File Locations
 ///////////////////////////////////////////////////////////////
 // Directory where spheretables.scp is located, from there we will
 // load any additional scripts
 ScpFiles=scripts/
 
 // Where your sphereworld.scp and spherechars.scp are located
 WorldSave=save/
 
 // Where your sphereaccu.scp and sphereacct.scp is located
 AcctFiles=accounts/
 
 // Where your UO installation is located. This need: map0.mul, statics0.mul,
 //  staidx0.mul, multi.mul, multi.idx, hues.mul, tiledata.mul.
 // Optional files: verdata.mul, mapX.mul/staticsX.mul/staidxX.mul for higher
 //  maps support (Malas, etc).
 //
 // Note that if not set, sphere will scan windows registry to auto-detect it
 MulFiles=mul/
 
 // Where your log files will be saved by sphere
 Log=logs/
 
 // ***WARNING***
 // These Map settings are required for a map to be enabled as of revision 1834.
 // MAP0 is automatically loaded even if not present here as of revision 1836.
 // Disabling one of theses map settings on a live shard will cause it to wipe that map from the saves.
 // Remember to comment/uncomment associated sphere_mapX and .scp and sphere_map_pointsX.scp in spheretables.scp
 
 //Map0=6144,4096,-1,-1 //Old size map0
 Map0=7168,4096,-1,-1 //ML sized Map0
 
 //Map1=6144,4096,-1,-1 //Old size map1
 Map1=7168,4096,-1,-1 //ML sized Map1
 
 // Map of Ilshenar
 MAP2=2304,1600,32,2,2
 
 // Map of Malas
 MAP3=2560,2048,32,3,3
 
 // Map of Tokuno
 // MAP4=1448,1448,8,4,4
 
 // Map of Stygian Abyss
 // MAP5=1280,4096,64,5,5
 
 // To enable the use of MapDif*.mul and StaDif*.mul files, set this to 1. Note: these files were removed on clients 6+.
 UseMapDiffs=0
 
 ///////////////////////////////////////////////////////////////
 //////// World Save Information
 ///////////////////////////////////////////////////////////////
 // How often for Sphere to save your world (minutes)
 SavePeriod=30
 
 // How many backup levels to keep. Each level means 7 backups done for it.
 // So, 10*7 = 70 backup saves will be storied.
 BackupLevels=10
 
 // On would save in the background quietly over a longer period of time, and not interrupt the game
 // Off would notify "World save has been initiated" and save faster, but pause the game momentarily
 SaveBackground=0
 
 // Save NPC's skills that are bigger or equal to NPCSkillSave. If smaller, reset skill to 0
 // NPCSkillSave=10
 
 ///////////////////////////////////////////////////////////////
 //////// Account Management
 ///////////////////////////////////////////////////////////////
 //Code for servers account application process
 //  0=Closed,       // Closed. Not accepting more.
 //  2=Free,         // Anyone can just log in and create a full account.
 //  3=GuestAuto,    // You get to be a guest and are automatically sent email with u're new password.
 //  4=GuestTrial,   // You get to be a guest til u're accepted for full by an Admin.
 //  6=Unspecified,  // Not specified.
 // To enable auto account you must set this to 2
 AccApp=2
 
 // Store password hashed with MD5
 Md5Passwords=0
 
 // local ip is assumed to be the admin
 LocalIPAdmin=1
 
 // Default number of chars allowed per account (maximum value is 7)
 MaxCharsPerAccount=5
 
 // Min time for a char to exist before delete allowed (in seconds)
 MinCharDeleteTime=3*24*60
 
 // Max number of Guest accounts allowed
 GuestsMax=0
 
 // Max login tries for account before a temporary ban (0 is disabled)
 MaxAccountLoginTries=0
 
 ///////////////////////////////////////////////////////////////
 //////// Client Management
 ///////////////////////////////////////////////////////////////
 // What client protocol version used
 // Comment out the ClientVersion line to allow any client that is supported.
 //ClientVersion=2.0.3
 
 // Set this to 1 to allow login to encrypted clients
 UseCrypt=1
 
 // Set this to 1 to allow login to unencrypted clients
 UseNoCrypt=1
 
 // Maximum total open connections to server
 ClientMax=256
 
 // Maximum open connections to server per IP
 ClientMaxIP=16
 
 // Maximum total (not-in-game) connections to server
 ConnectingMax=32
 
 // Maximum total simultaneous (not-in-game) connections to server per IP
 ConnectingMaxIp=8
 
 // How long logged out clients linger in seconds
 ClientLinger=15
 
 // Walk limiting code: buffer size (in tenths of second)
 WalkBuffer=75
 
 // Walk limiting code: regen speed (%)
 WalkRegen=25
 
 // Only commands issued by this plevel and higher will be logged
 CommandLog=0
 
 // Set to 1 to enable logging of commands issued via telnet
 TelnetLog=1
 
 // Prefix for ingame commands
 CommandPrefix=.
 
 // Set from 0 - 7 to set what the default plevel is to use commands.
 DefaultCommandLevel=5
 
 // Function to call if client is executing a command to override the default.
 //CommandTrigger=f_oncommand
 
 // Use the built in http server
 // 0 - disable http server and webpage generation
 // 1 - disable http server and enable webpage generation
 // 2 - enable http server and webpage generation (default)
 UseHttp=2
 
 // Use the OSI AuthID to avoid possible hijack to game server.
 UseAuthID=0
 
 // Default setting for RESDISP on all newly created accounts.
 AutoResDisp=7
 
 // Default setting for new accounts specifying default priv level
 //AutoPrivFlags=010
 
 // How often send my hits updates to visible clients (in seconds)
 //HitsUpdateRate=1
 
 ///////////////////////////////////////////////////////////////
 //////// Game Mechanics
 ///////////////////////////////////////////////////////////////
 
 // Maximum distance to hear char whispering
 //DistanceWhisper=3
 
 // Maximum distance to hear char talking
 //DistanceTalk=18
 
 // Maximum distance to hear char yelling
 //DistanceYell=31
 
 // Do not allow entering under roof being on horse?
 MountHeight=1
 
 // Archery does not work if too close (0 = not checked)
 ArcheryMinDist=2
 
 // Maximum Distance for Archery
 ArcheryMaxDist=15
 
 // Speed scale factor for weapons
 SpeedScaleFactor=15000
 
 // This is the percent of max weight at which stamina is lost half the time
 // (200 = no effect)
 StaminaLossAtWeight=150
 
 // Weight penalty for running +N% of max carry weight (0 = no effect)
 RunningPenalty=50
 
 // Show people joining/leaving the server. 0 disables, 2 enables staff only.
 ArriveDepartMsg=1
 
 // Are house and boat keys newbied automatically
 AutoNewbieKeys=1
 
 // Maximum number of items allowed in bank
 // Setting it to anything less than 0 (-1) will avoid items check
 BankMaxItems=1000
 
 // Maximum weight in stones allowed in bank
 // Setting it to anything less than 0 (-1) will avoid weight check
 BankMaxWeight=1000
 
 // If 1 vendors will take gold only from backpack
 PayFromPackOnly=0
 
 // Disable weather effects?
 NoWeather=0
 
 // Set to 1 for items to keep their attr_newbie flag
 // when item is transfered to an NPC.
 //AllowNewbTransfer=0
 
 // Default light level in dungeons
 DungeonLight=27
 
 // Day light level 0-30
 LightDay=0
 
 // Night light level 0-30
 LightNight=25
 
 // Allow manual sector light override?
 //AllowLightOverride=1
 
 // Wool Regen Time (in minutes)
 WoolGrowthTime=30
 
 // Suppress player speech with 75% of capital letters
 SuppressCapitals=0
 
 // Extra combat flags to control the fight (default:0, 0.55i compatible)
 // COMBAT_NODIRCHANGE           00001 // Not rotate player when fighting (like was in 0.51a)
 // COMBAT_FACECOMBAT            00002 // Allow faced combat only (recommended)
 // COMBAT_PREHIT                00004 // allow prehit for close combat. first hit is instant (delay 0.1sec)
 // COMBAT_USE_RESISTANCE        00008 // use character props RES* against oldfashioned damage types
 // COMBAT_SPECIALDAMAGE         00010 // use character tags TAG.*DAMAGE to apply additional damage
 // COMBAT_DCLICKSELF_UNMOUNTS   00020 // unmount horse when dclicking self while in warmode
 // COMBAT_ALLOWHITFROMSHIP      00040 // Allow attacking opponents from ships
 // COMBAT_OSIDAMAGEMOD          00080 // modify weapon damage OSI-style (taking anatomy, tactics, lumberjacking into account)
 // COMBAT_ARCHERYCANMOVE        00100 // firing bow while moving
 // COMBAT_STAYINRANGE           00200 // abort attack swing when out of range instead of waiting to come back in range
 //
 // COMBAT_STACKARMOR            01000 // If a region is covered by more than one armor part, all AR will count
 // COMBAT_TARGETTEDHIT          02000 // Allows setting of preferred hit area by TAG.HITPREFERENCE
 CombatFlags=00001|00002|00004
 
 // Extra magic flags to control magic/magery behaviour (default:0, 0.55i compatible)
 // MAGICF_NODIRCHANGE         0001 // Not rotate player when casting/targeting
 // MAGICF_PRECAST             0002 // Precasting (cast spell before target prompt)
 // MAGICF_IGNOREAR            0004 // Magic damage ignore ar
 // MAGICF_CANHARMSELF         0008 // Magic can do damage on self
 // MAGICF_STACKSTATS          0010 // Different stat spells don't cancel each other out
 // MAGICF_FREEZEONCAST        0020 // No movement whilst casting
 // MAGICF_SUMMONWALKCHECK     0040 // Summoned creatures should be able to walk on the target location (e.g. water creatures to be summoned on water)
 // MAGICF_NOFIELDSOVERWALLS   0080 // Field spells cannot cross over blocking objects
 // MAGICF_NOANIM              0100 // Auto SPELLFLAG_NO_ANIM in every spell.
 MagicFlags=001|0040|0080
 
 // Length of time (in seconds) for a char to remember his attacker (used for attacker keyword)
 // Default = 300. (0 = don't forget until death.)
 AttackerTimeout=150
 
 // Length of time (in seconds) for a player to choose a target when casting (0 = no timeout)
 SpellTimeout=0
 
 // Zero point for sextant coordinates counting. Comment this line out if you are
 // not using ML maps.
 ZeroPoint=1323,1624,0
 
 // How far from land i can be to take off a ship
 //MaxShipPlankTeleport=18
 
 ///////////////////////////////////////////////////////////////
 //////// NPC/Item/Player Management
 ///////////////////////////////////////////////////////////////
 // Distance in tiles before an NPC that's wandered too far from it's home will teleport back
 LostNPCTeleport=50
 
 // Whether PCs get a resurrection robe when they get resurrected.
 NoResRobe=0
 
 // Time for a NPC corpse to decay mins
 CorpseNPCDecay=10
 
 // Time for a player corpse to decay mins
 CorpsePlayerDecay=15
 
 //Ghosts not able to see and hear living players and creatures 1=only npcs, 2=both npcs and players
 DeadCannotSeeLiving=0
 
 // Base decay time in minutes for items
 DecayTimer=30
 
 // Put [NPC] tags over chars
 CharTags=0
 
 // Flip dropped items
 FlipDroppedItems=0
 
 // Set to 1 to allow players to take equipment from their pets' paperdoll
 CanUndressPets=1
 
 // Monsters run when scared of death
 MonsterFear=0
 
 // Monsters may fight each other
 MonsterFight=0
 
 // Percent setting of the all NPC move rate, default 100
 MoveRate=100
 
 // Do players receive sounds
 GenericSounds=1
 
 // Max number of items to sell to one person at once
 VendorMaxSell=255
 
 // Max level npc trainers can go
 NPCTrainMax=300
 
 // Percent of own ability npcs can train to
 NPCTrainPercent=30
 
 // NPC will not be addressed as "Lord" or such if this is set
 // NPCNoFameTitle=0
 
 // Max level of skill trainable on dummies, archery butte ecc..
 SkillPracticeMax=300
 
 // Max skill player's will start with on skills they haven't chosen during
 // character creation
 MaxBaseSkill=150
 
 // If set to 0, the MaxBaseSkill will only apply to skills that the client
 // can see in their menu (based on Feature* settings, ResDisp and Client
 // Version). If this is set to 1 then players to start with all the skills
 // that have been defined.
 InitHiddenSkills=0
 
 // Time in seconds for hitpoint regeneration
 Regen0=40
 
 // Time in seconds for mana regeneration
 Regen1=20
 
 // Time in seconds for stamina regeneration
 Regen2=10
 
 // Time in seconds for food decay
 // 60*60*24 = 1 day of real life time
 Regen3=60*60*24
 
 // Speech block associated to players
 SpeechSelf=spk_player
 
 // Speech block associated to pets
 SpeechPet=spk_pet
 
 // Events related to all NPCs
 //EventsPet=your_event
 
 // Events related to all players
 //EventsPlayer=your_event
 
 // Events related to all regions
 //EventsRegion=your_event
 
 // Events related to all items
 //EventsItem=your_event
 
 // When player skills/stats goes this times more than skillclass allowed, drop
 // them to skillclass level. Setting this to 0 disables the action.
 OverSkillMultiply=2
 
 // NPC AI settings
 // NPC_AI_PATH             0001   NPC pathfinding
 // NPC_AI_FOOD             0002   NPC food search (objects + grass)
 // NPC_AI_EXTRA            0004   NPC magics, etc
 // NPC_AI_ALWAYSINT        0008   Always be as smart as possible with pathfinding
 // NPC_AI_INTFOOD          0010   NPC food search (more intelligent and trusworthy)
 // NPC_AI_COMBAT           0040   Look for friends in combat
 // NPC_AI_VEND_TIME        0080   vendors closing their shops at nighttime
 // NPC_AI_LOOTING          0100  loot corpses an the way
 // NPC_AI_MOVEOBSTACLES    0200  if moveable items block my way, try to move them
 // NPC_AI_PERSISTENTPATH   0400   NPC will try often to find a path with pathfinding
 //NPCAI=0
 
 ///////////////////////////////////////////////////////////////
 //////// Crime/Murder/Karma/Fame/Guard Settings
 ///////////////////////////////////////////////////////////////
 // Lowest karma level a character can achieve
 MinKarma=-10000
 
 // Highest karma level a character can achieve
 MaxKarma=10000
 
 // Highest fame level a character can achieve
 MaxFame=10000
 
 // Karma when player goes from good to neutral (from -10000 to 10000)
 PlayerNeutral=-2000
 
 // Karma when player goes from neutral to evil (from -10000 to 10000)
 PlayerEvil=-8000
 
 // How many minutes are criminals flagged for
 CriminalTimer=3
 
 // Times a player can snoop before becoming a criminal
 SnoopCriminal=20
 
 // Set if opening a container in a trade window needs to be open using Snooping skill or not (1=true,0=false)
 TradeWindowSnooping=1
 
 // Seconds time to decay a murder count (default 8*60*60 is 8 hours)
 MurderDecayTime=8*60*60
 
 // Amount of murders before we get title
 MurderMinCount=1
 
 // Looting or carving a blue player is a crime
 LootingIsaCrime=1
 
 // Attacking is considered a crime (even without hit)
 // AttackingIsaCrime=0
 
 // Flag players criminal for helping criminals?
 HelpingCriminalsIsaCrime=1
 
 // How long do guards linger about in minutes
 GuardLinger=3
 
 // Will guards kill instantly or follow normal combat rules
 GuardsInstantKill=0
 
 // Will guards attack Murderers and Criminals (1) or criminals only (0)
 // GuardsOnMurderers=1
 
 // Limits the MAXHITS/MAXMANA/MAXSTAM changes
 // STAT_FLAG_NORMAL     00 // MAX* status allowed (default)
 // STAT_FLAG_DENYMAX    01 // MAX* denied
 // STAT_FLAG_DENYMAXP   02 //             .. for players
 // STAT_FLAG_DENYMAXN   04 //             .. for npcs
 StatsFlags=0
 
 // Uses the new LoS algorithm
 // ADVANCEDLOS_DISABLED   00 // Disabled, use the old method
 // ADVANCEDLOS_PLAYER     01 // Enabled only for players
 // ADVANCEDLOS_NPC        02 // Enabled only for NPCs
 AdvancedLos=0
 
 // Default color settings for characters (name, speech)
 //ColorNotoGood=059       // blue
 //ColorNotoGuildSame=03f  // green (ally)
 //ColorNotoCriminal=03b2  // grey (criminal)
 //ColorNotoNeutral=03b2   // grey (can be attacked)
 //ColorNotoEvil=022       // red
 //ColorNotoGuildWar=090   // orange (enemy guild)
 //ColorNotoInvul=035      // yellow
 //ColorNotoDefault=03b2   // grey (if not any other)
 
 // Which notoriety flags do pets inherit from their masters? (default 0)
 // Set flags to indicate which notoriety statuses a pet can inherit from its owner.
 //  NotoGood        001  // blue
 //  NotoGuildSame   002  // green (ally)
 //  NotoNeutral     004  // grey (can be attacked)
 //  NotoCriminal    008  // grey (criminal)
 //  NotoGuildWar    010  // orange (enemy guild)
 //  NotoEvil        020  // red
 //   NotoInvul      040  // yellow
 // e.g. "07a" will show pets as criminal/warring/evil/allied/invul when their master has
 //      one of these statuses, regardless of the pet's true notoriety.
 PetsInheritNotoriety=0
 
 ///////////////////////////////////////////////////////////////
 //////// Server Mechanics
 ///////////////////////////////////////////////////////////////
 // Experimental flags
 // Flags for options that affect server behaviour and which might affect compatibility
 // See the revisions.txt file for more details on this
 // EF_DiagonalWalkCheck         = 00000001
 // EF_FixKillTrigger            = 00000002
 // EF_ItemStacking                = 00000004
 // EF_ItemStackDrop                = 00000008
 // EF_Intrinsic_Locals          = 00000020
 // EF_Item_Strict_Comparison    = 00000040
 // EF_NewPositionChecks         = 00000080 // Do not set while server is running !!!
 // EF_WalkCheck                 = 00000100
 // EF_AllowTelnetPacketFilter   = 00000200 // Enables packet filtering for telnet connections as well
 // EF_Script_Profiler           = 00000400
 // EF_Size_Optimise             = 00000800
 // EF_DamageTools               = 00002000 // damage tools (and fire @damage on them) while mining or lumberjacking
 // EF_PetSlots                    = 00004000 // INCOMPLETE YET! DO NOT USE until this warning is removed!
 // EF_UsePingServer             = 00008000 // Enable the experimental Ping Server (for showing pings on the server list, uses UDP port 12000)
 // EF_FixCanSeeInClosedConts    = 00020000 // Change CANSEE to return 0 for items inside containers that a client hasn't opened
 // EF_Specific                  = 01000000 // Specific behaviour, not completly tested
 Experimental=01|080|0100
 
 // Option flags
 // Flags for options that affect server behaviour but not compatibility
 // See the revisions.txt file for more details on this
 // OF_Command_Sysmsgs      00000008 // Shows status of hearall, allshow, allmove... commands after toggling them
 // OF_OSIMultiSight        00000020 // Enabling this prevents all the items inside a multi of being sent until a player enters the multi.
 // OF_Items_AutoName       00000040
 // OF_FileCommands         00000080
 // OF_NoItemNaming         00000100
 // OF_NoHouseMuteSpeech    00000200 // By default players outside multis can't hear what is told inside, this flag disable this.
 // OF_NoContextMenuLOS     00000400 // By default you need to be in LOS to pet/vendor to use the context menu, this flag disables this
 // OF_Flood_Protection     00001000
 // OF_Buffs                00002000 // Enable the buffs and place them in the buff bar for newer clients.
 // OF_NoPrefix             00004000 // Add prefix "A" and "An" to itemnames or not
 // OF_DyeType              00008000 // if set allows using i_dye on all t_dye_vat instead of only i_dye_tub
 // OF_DrinkIsFood          00010000 // type T_DRINK will increase FOOD lvl like T_FOOD
 // OF_DClickNoTurn         00020000 // the player won't turn when dclick or targ an item
 // OF_Specific             01000000 // Specific behaviour, not completly tested
 OptionFlags=08|0200
 
 // FeatureT2A, used to control T2A expansion features ( default 03 )
 // FEATURE_T2A_UPDATE           01 // Monster and Lost lands
 // FEATURE_T2A_CHAT             02 // In game chat
 FeatureT2A = 03
 
 // FeatureLBR, used to control LBR expansion features ( default 0 )
 // FEATURE_LBR_UPDATE           01 // Lbr Monsters
 // FEATURE_LBR_SOUND            02 // MP3 instead of MIDI
 FeatureLBR = 03
 
 // FeatureAOS, used to control AOS expansion features ( default 0 )
 // FEATURE_AOS_UPDATE_A         01 // AOS Monsters, Map
 // FEATURE_AOS_UPDATE_B         02 // Tooltip, Fightbook, Necro/paladin on creation, Single/Six char selection screen, Skills, Newer spellbook support
 // FEATURE_AOS_POPUP            04 // PopUp Menus
 // FEATURE_AOS_DAMAGE           08
 FeatureAOS = 01|02|04|08
 
 // FeatureSE, used to control SE expansion features ( default 0 )
 // FEATURE_SE_UPDATE            01 // Basic SE features
 // FEATURE_SE_NINJASAM          02 // Ninja and Samurai
 FeatureSE = 013
 
 // FeatureML, used to control ML expansion features ( default 0 )
 // FEATURE_ML_UPDATE            01 // Basic ML features
 // FEATURE_ML_NINTHAGE          02 // Unlocks ninth age house designer items
 FeatureML = 03
 
 // FeatureKR, used to control KR expansion features ( default 0 ) (still not complete but usable)
 // FEATURE_KR_UPDATE_A          01 // Basic KR features
 // FEATURE_KR_UPDATE_B          02 // Basic KR features
 FeatureKR = 03
 
 // FeatureSA, used to control SA expansion features ( default 0 )
 // FEATURE_SA_UPDATE            01 // Unlocks gargoyle character creation and housing items
 // FEATURE_SA_MOVEMENT          02 // Activates new movement packets (not good)
 FeatureSA = 03
 
 // FeatureExtra, used to control misc expansion features ( default 0 )
 // FEATURE_EXTRA_GOTHIC         01 // Unlocks gothic house designer items
 // FEATURE_EXTRA_RUSTIC         02 // Unlocks rustic age house designer items
 FeatureExtra = 03
 
 // In game effects to turn on and off
 // Messages echoed to the server console while in debug mode
 // DEBUGF_NPC_EMOTE       00001
 // DEBUGF_ADVANCE_STATS   00002
 // DEBUGF_WALKCODES       00080 // try the new walk code checking stuff
 // DEBUGF_EXP             00200 // experience gain/loss
 // DEBUGF_LEVEL           00400 // experience level changes
 // DEBUGF_SCRIPTS         00800 // debug flag for scripts
 // DEBUGF_LOS             01000 // debug flag for AdvancedLOS
 // DEBUGF_WALK            02000 // debug flag for new walking check stuff
 //DebugFlags=00
 
 // Allow rapid Buy/Sell through Buy/Sell agent
 AllowBuySellAgent=0
 
 // Console Hears all that is said on the server
 HearAll=1
 
 // Secure mode attempts to ignore errors, protect from accidently shutdowns
 Secure=0
 
 // Value from 1 to 32, set sectors inactive when unused to conserve resources
 SectorSleep=10
 
 // Always force a full garbage collection on save
 ForceGarbageCollect=1
 
 // Time before restarting when server appears hung (in seconds)
 FreezeRestartTime=60
 
 // Length of the game world minute in real world in seconds
 GameMinuteLength=60
 
 // Bit Mask of the subjects you want to log when logging is on
 // LOGM_ACCOUNTS       000080 // account login/operations
 // LOGM_INIT           000100 // start up messages
 // LOGM_SAVE           000200 // world save
 // LOGM_CLIENTS_LOG    000400 // all clients as they log in and out
 // LOGM_GM_PAGE        000800 // player gm pages
 // LOGM_PLAYER_SPEAK   001000 // all that the players say
 // LOGM_GM_CMDS        002000 // all gm commands
 // LOGM_CHEAT          004000 // possible cheat attempts
 // LOGM_KILLS          008000 // player combat results
 // LOGM_HTTP           010000 // http protocol operations
 //  01fff0 log everything
 LogMask=01fff0
 
 // Amount of time to keep map data cached in sec
 MapCacheTime=120
 
 // Max NPC chars for a sector to prevent lag
 MaxComplexity=512
 
 // Amount of items in one tile so start showing "too many items here"
 MaxItemComplexity=50
 
 // Amount of items in one sector to start showing "x items too complex"
 MaxSectorComplexity=2048
 
 // Limit the number of cycles the while/for loop can proceed. Setting this to
 // zero disables the limitation
 MaxLoopTimes=0
 
 // Amount of minutes to call f_onserver_timer (0 disables this, default)
 TimerCall=0
 
 // Should sphere record the time it takes to do actions like treating npcs, scripts, clients and such?
 // Can be viewed by right clicking the mouse on sphere screen.
 Profile=0
 
 ///////////////////////////////////////////////////////////////
 //////// Magic/Effects Settings
 ///////////////////////////////////////////////////////////////
 
 // Allow casting while equipped
 EquippedCast=1
 
 // Words of power for player using magic
 WOPPlayer=1
 
 // Words of power for staff using magic
 WOPStaff=0
 
 // Words of power font
 //WOPFont=3
 
 // Words of power color
 //WOPColor=03B2
 
 // Reagents lost if magic fails
 ReagentLossFail=0
 
 // Magic requires reagents
 ReagentsRequired=0
 
 // What % of hitpoints players will resurrect with. Note, that if you set this
 // too low, people with little STR will have problems resurrecting.
 HitPointPercentOnRez=30
 
 // How many % of hits will the character loose when starving. 0 disables
 HitsHungerLoss=10
 
 // Amount of skill of lock picking needed to unlock a magically locked door
 MagicUnlockDoor=900
 
 // Teleport effect for GMs and players. Setting 0 disables the effect
 TeleportEffectNPC=0372a
 TeleportEffectPlayers=0372a
 TeleportEffectStaff=03709
 TeleportSoundNPC=01fe
 TeleportSoundPlayers=01fe
 TeleportSoundStaff=01f3
 
 ///////////////////////////////////////////////////////////////
 //////// Experience and Level system
 ///////////////////////////////////////////////////////////////
 
 // Enable experience system
 //ExperienceSystem=0
 
 // Experience system settings:
 //  0001    gain experience in combat
 //  0002    gain experience in crafts
 //  0004    allow experience to go down
 //  0008    limit experience decrease by a range witheen a current level
 //  0010    auto-init EXP/LEVEL for NPCs if not set in @Create
 //ExperienceMode=0
 
 // If combat experience gain is allowed, use these percents for gaining exp in
 // Player versus Monster and Player versus Player combats. Value 0 disables gain.
 //ExperienceKoefPVM=100
 //ExperienceKoefPVP=100
 
 // Enable levels system (as a part of experience system)
 //LevelSystem=0
 
 // Level system settings:
 //  linear = 0  (each NextLevelAt exp will give a level up)
 //  double = 1  (you need (NextLevelAt * (level+1)) to get a level up)
 //LevelMode=1
 
 // Amount of experience to raise to the next level
 //LevelNextAt=0
 
 ///////////////////////////////////////////////////////////////
 //////// Network Behaviour
 ///////////////////////////////////////////////////////////////
 // WARNING: These are advanced settings that should not normally be changed
 //          from the recommended default values!
 
 // Disconnect inactive socket in x min
 DeadSocketTime=5
 
 // Maximum number of packets to send per tick
 MaxPacketsPerTick=50
 
 // Number of connections a client can make before being blocked
 MaxPings=15
 
 // Maximum number of packets before lowering packet priorities (0 for no limit)
 MaxQueueSize=50
 
 // Maximum number of bytes to send per tick (also governs maximum size of outgoing packets)
 MaxSizePerTick=12000
 
 // Time to remember previous connection history (seconds)
 NetTTL=300
 
 // Use asynchronous data sends (changing this setting at runtime may produce unexpected behaviour)
 //  0 = Off
 //  1 = On
 //  2 = On for 4.0.0+ game clients only
 UseAsyncNetwork=0
 
 // Prioritise outgoing packets (provides a smoother experience in crowded areas)
 UsePacketPriority=0
 
 // Enables an additional buffer for outgoing data.
 UseExtraBuffer=1
 
 // Tooltip modes
 //  0 = Always send full tooltip
 //  1 = Wait for client to request full tooltip
 TooltipMode=0
 
 // Time to cache tooltip data for (seconds)
 TooltipCache=30
 
 // Automatically invalidate and resend tooltips when:
 //  0001    item or character name changes
 //  0002    item amount changes
 //  0004    container weight changes
 //  0008    weapon or armor durability changes
 //  0010    weapon poison charge changes
 //  0020    wand charge changes
 //  0040    spell added to spellbook
 AutoTooltipResend=07f
 
 
 // Number of network threads. Clients are distributed evenly amongst each thread. Set to 0 to not
 // use a separate networking thread.
 NetworkThreads=0
 
 // If network threads are used, this controls the priority they are assigned.
 //  0   = Idle
 //  1   = Low
 //  2   = Normal
 //  3   = High
 //  4   = Highest
 //  5   = Real-time
 //  255 = Automatic (recommended)
 NetworkThreadPriority=255
 
 ///////////////////////////////////////////////////////////////
 //////// Third-Party Tools Support
 ///////////////////////////////////////////////////////////////
 
 // TNG
 // on Linux do sth like "/srv/www/"
 // on Windows do sth. like "C:\foo\bar\"
 StripPath=scripts\web\
 
 // ConnectUO
 // Enable or disable the response to ConnectUO pings
 // If enabled, it returns: Items, Chars, Clients and Memory
 CUOStatus=1
 
 // UOGateway
 // Enable or disable the response to UOGateway pings
 // If enabled, it returns: Name, Age, Clients, Items, Chars and Memory
 UOGStatus=1
 
 [RESOURCELIST]
 ITEMDEF
 CHARDEF
 
 ///////////////////////////////////////////////////////////////
 //////// Webpage Settings
 ///////////////////////////////////////////////////////////////
 
 // Note, that you can catch error codes by creating sphere404.htm and so on
 // for all HTTP error codes sphere support.
 
 [WEBPAGE 1]
 // Determines what html file is used as base for the status page
 WebPageSrc=scripts/web/spherestatusbase.html
 // Determines where the status page is saved
 WebPageFile=scripts/web/status.html
 // In seconds, how often the status file is updated
 WebPageUpdate=60
 // Required PLevel to view this page (0 = anyone, 6 = admins only)
 PLevel=1
 
 ///////////////////////////////////////////////////////////////
 //////// Abuse Control
 ///////////////////////////////////////////////////////////////
 
 // Block these ips from the server
 // 255 is a wildcard, so 255.255.255.255 disables anyone connecting.
 [BlockIP]
 //123.34.45.56
 //123.45.56.78
 
 ///////////////////////////////////////////////////////////////
 //////// Connection Information
 ///////////////////////////////////////////////////////////////
 
 //First line should be the name of your shard (this is what people see when they connect)
 //Second line should be the IP of your shard (this is almost always 127.0.0.1)
 //Third line should be the port of your shard (this should be whatever ServPort is set to)
 
 //Uncomment next 3 lines below this if you have a router
 //First line should be a name different than your shard name above this
 //Second line should be your real/external IP (www.whatismyip.com)
 //Third line should be the shard port (this should be whatever ServPort is set to)
 [SERVERS]
 MyShard
 127.0.0.1
 2593
 
 //External
 // xxx
 // xxx.xxx.xxx.xx
 // 2593
 [EOF]
 
 
 RE: HELP WITH sphere.ini - XuN -  05-14-2014 09:09 PM
 
 // FeatureAOS, used to control AOS expansion features ( default 0 )
 // FEATURE_AOS_UPDATE_A         01 // AOS Monsters, Map
 // FEATURE_AOS_UPDATE_B         02 // Tooltip, Fightbook, Necro/paladin on creation, Single/Six char selection screen, Skills, Newer spellbook support
 // FEATURE_AOS_POPUP            04 // PopUp Menus
 // FEATURE_AOS_DAMAGE           08
 FeatureAOS = 01|02|04|08 <--- 02 (Tooltip) enable them, however you should add one event to show them, the Tooltips script uploaded by me or the one in scripts\items\sphere_items_typedef.scp would do it.
 
 
 RE: HELP WITH sphere.ini - kn4tseb -  05-15-2014 01:17 AM
 
 Sorry about my ignorance, i am a begginer >.< .... what would be the EVENT instead t_equipitem with your tooltips Script?
 
 thanks in advance!
 
 
 RE: HELP WITH sphere.ini - XuN -  05-15-2014 07:01 AM
 
 If you use t_equipitem, ToolTips will show without any changes. If you use my script you need to add the event 'e_tooltips' to EventsPlayer in sphere.ini. They are doing the same job, I updated the t_equipitem to show everything updated, however my script is doing a full replacement of what the source is doing, so if you need more tweaking than the allowed in the t_equipitem use it... if not you are ok with t_equipitem
   
 
 RE: HELP WITH sphere.ini - kn4tseb -  05-15-2014 08:02 AM
 
 ok ok, works but im getting some errors, just changed the name of the scp file
 
 
 19:00:ERROR:(sphere_item_tooltips.scp,374)Undefined symbol ''19:00:ERROR:(sphere_item_tooltips.scp,377)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,380)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,383)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,386)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,555)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,567)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,636)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,645)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,374)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,377)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,380)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,383)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,386)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,555)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,567)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,636)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,645)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,374)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,377)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,380)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,383)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,386)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,555)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,567)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,636)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,645)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,374)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,377)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,380)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,383)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,386)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,555)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,567)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,636)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,645)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,374)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,377)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,380)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,383)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,386)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,555)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,567)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,636)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,645)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,374)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,377)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,380)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,383)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,386)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,555)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,567)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,636)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,645)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,374)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,377)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,380)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,383)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,386)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,555)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,567)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,636)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,645)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,374)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,377)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,380)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,383)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,386)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,555)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,567)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,636)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,645)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,374)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,377)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,380)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,383)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,386)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,555)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,567)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,636)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,645)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,374)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,377)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,380)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,383)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,386)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,555)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,567)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,636)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,645)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,374)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,377)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,380)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,383)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,386)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,555)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,567)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,636)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,645)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,374)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,377)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,380)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,383)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,386)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,555)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,567)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,636)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,645)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,374)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,377)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,380)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,383)Undefined symbol ''
 19:00:ERROR:(sphere_item_tooltips.scp,386)Undefined symbol ''
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 19:00:ERROR:(sphere_item_tooltips.scp,567)Undefined symbol ''
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 19:00:ERROR:(sphere_item_tooltips.scp,380)Undefined symbol ''
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 19:00:ERROR:(sphere_item_tooltips.scp,380)Undefined symbol ''
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 19:02:ERROR:(sphere_item_tooltips.scp,380)Undefined symbol ''
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 19:02:ERROR:(sphere_item_tooltips.scp,386)Undefined symbol ''
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 19:02:ERROR:(sphere_item_tooltips.scp,380)Undefined symbol ''
 19:02:ERROR:(sphere_item_tooltips.scp,383)Undefined symbol ''
 19:02:ERROR:(sphere_item_tooltips.scp,386)Undefined symbol ''
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 19:02:ERROR:(sphere_item_tooltips.scp,380)Undefined symbol ''
 19:02:ERROR:(sphere_item_tooltips.scp,383)Undefined symbol ''
 19:02:ERROR:(sphere_item_tooltips.scp,386)Undefined symbol ''
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 RE: HELP WITH sphere.ini - Ben -  05-15-2014 08:40 AM
 
 I added a new tag to the editor...    edited these posts to show what they can do
  It's the [ spoiler=title] [ /spoiler] tag (no spaces)
 
 
 RE: HELP WITH sphere.ini - kn4tseb -  05-15-2014 08:46 AM
 
 got it xD
 
 
 RE: HELP WITH sphere.ini - XuN -  05-15-2014 03:55 PM
 
 Updated the file, I missed to change it after some changes in the core
   
 
 RE: HELP WITH sphere.ini - kn4tseb -  05-15-2014 11:39 PM
 
 Ok, working and no errros @console, but it has its details, "durability" doesnt seem to be hardcored yet, and items with this attribute set shows this: Error [megaCliloc] : Stringld not Found : 1151780
 
 the name of the maker shows: Crafted by '1_NAME'
 and the lastone, some items dont show its name, for example Legs of honor or Breastplate of Justice.
 everything else seems to be working just Great!
 
 
 RE: HELP WITH sphere.ini - kn4tseb -  05-26-2014 04:56 AM
 
 Xun, looking at the new variable list posted by Khaos i see "DURABILITY  <INT>%    DURABILITY INCREASE"  included, but it seems not to be hardcoded yet...
 so, if i had the actual durability as a "HitPoints,MaxHitPoints" how could i code something like "extra Durability in porcent"... so if i set on the Create Trigger a value like: Durability 100
 i get the actual Maxpoints + extra durability%
 
 Example:
 ON=@Create
 HITPOINTS={100}
 
 if "Durability = 50
 hitpoints would be 100 + (100*50)/100) and that would be 100 hitpoints plus a 50% of its maxhitpoints
 
 so tooltips should be showing when you click at the item, the "Extradurability" that would be 50 in this case and the maxhitpoints shall make the sum of both variables...
 
 Puedes ayudarme con ésto?
 
 
 
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