![]() |
Spawns stuck in mountains - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: Sphere 0.56d (/Forum-Sphere-0-56d) +--- Forum: General Help (/Forum-General-Help) +--- Thread: Spawns stuck in mountains (/Thread-Spawns-stuck-in-mountains) Pages: 1 2 |
Spawns stuck in mountains - Gil Amarth - 11-06-2012 08:30 AM Sometimes, when I load my server I can see a loot of spawns stuck in the mountains. Animals, monsters, and almost everything are stuck in middle of nowhere. However I don´t see this when my server is running continuosly for days, only when I save the world and reboot the server. Anyone else have experienced this? And there is any solution? RE: Spawns stuck in mountains - Mordaunt - 11-06-2012 10:08 AM I have heard RanXerox complaining of this in the chat room, sounds like it is a server bug, not sure if it has been reported..... My solution.... turn them into goats and rename them Mountain Goat lol jk RE: Spawns stuck in mountains - Shaklaban - 11-06-2012 02:41 PM (11-06-2012 08:30 AM)Gil Amarth Wrote: Sometimes, when I load my server I can see a loot of spawns stuck in the mountains. you can use forchars on server start and send them to their spawn points. (11-06-2012 10:08 AM)Mordaunt Wrote: I have heard RanXerox complaining of this in the chat room, sounds like it is a server bug, not sure if it has been reported..... haha thats nice ![]() ![]() RE: Spawns stuck in mountains - Gil Amarth - 11-06-2012 08:10 PM (11-06-2012 02:41 PM)Shaklaban Wrote: you can use forchars on server start and send them to their spawn points. Yes, thats is my idea too. Make a huge forchars, excluding players and pets, and send them to their home. But it´s a bit strange. xD RE: Spawns stuck in mountains - RanXerox - 11-10-2012 12:06 PM The problem for me was a poorly matched sphereserver version and the UO client installed on the server... To fix my world, I had to revert the UO client on the server back to an earlier version (7.0.23.1), and then force a complete respawn (by using the function below on all 5 maps): Code: [FUNCTION respawnmap] RE: Spawns stuck in mountains - Ben - 11-10-2012 01:59 PM but the latest sphere version now works with the latest client (the map that is)... So it shouldn't be a problem if running the latest sphere. RE: Spawns stuck in mountains - Gil Amarth - 11-11-2012 07:45 AM I´m running the latest Sphereserver, but not the latest client. My client is 7.0.21.1 because I use a custom map and I need to edit .mul files, because there is no editors for .uop files. I´m solving this problem now with careful spawns ranges, but it´s not the best solution. ![]() RE: Spawns stuck in mountains - Mordaunt - 11-11-2012 08:14 AM I find this bizaar to say the least... I am running the latest nightly and client 7.0.15 I have populated my server using my world background spawner which places according to terrain type and so while there are no gembits on t_rock there are some close and I have to say I do not have this issue of spawns stuck on mountains. RE: Spawns stuck in mountains - Gil Amarth - 02-14-2014 06:26 AM I rescue one of my old posts. I still have the same problem, some of my npcs are sometimes stuck on the mountais. The strange thing is in this tiles, which are half grass, and half mountain. ![]() This tiles have the impassable flag, so I don´t understand why the npc can go through this tile. Do you know any way a npc can go through one of this tiles? I have map0.mul, and statics0.mul modified, but in CentrEd, all looks in order. Any ideas about the problem? Thanks. RE: Spawns stuck in mountains - XuN - 02-14-2014 06:59 AM Are you using a recent build? Ben did some fixes to this one or two weeks ago. |