New Features Request - Printable Version +- SphereCommunity (https://forum.spherecommunity.net) +-- Forum: General Discussion (/Forum-General-Discussion) +--- Forum: UO/Sphere Discussion (/Forum-UO-Sphere-Discussion) +--- Thread: New Features Request (/Thread-New-Features-Request) |
New Features Request - Extreme - 09-11-2012 01:15 PM I would love if it become true. 1: You could add a check on @Create if the itemdef have 'TAG.COLOR' And if yes, color the item without we tell to do it. Its just an idea, because will help improve some systems. The itemdef base would be something like PHP Code: [ITEMDEF I_ITEM] So without @Create on it, it will be painted when created. And we will can check the item color using <SERV.ITEMDEF.I_ITEM.TAG.COLOR> 2: Something like the 'tooltip' in dialog system, but using texts that we write. The tooltip is useless if we can use only clilocs because if we will create a cliloc entry to each thing we want to show will request a lot of work. My idea is something like 'tooltiptext [text]' Thanks RE: New Features Request - Shaklaban - 09-14-2012 01:05 PM 3 itemcreate and charactercreate function for server, for all created items and chars (scripts, .add and hardcoded). also its related to extremes suggestion: PHP Code: [function f_onserver_itemcreate] //fire after @create for all items PHP Code: [function f_onserver_charcreate]//fire after @create for all characters 4 Probabaly pain in the ass to add but: outgoing packet filter which is works like packetx thing RE: New Features Request - ShiryuX - 09-14-2012 03:01 PM 1. - 2. No idea if the client allows that, got to take a look. 3. EventsPet for second part. Are you suggesting EventsItems? Sounds weird. 4. Total pain in the ass, lol. You can't take too much time to "build a packet". RE: New Features Request - Gil Amarth - 09-14-2012 09:36 PM 3. EventsItem is no weird at all, since TYPEDEF don´t work with @CREATE, you have to put a lot of code in every item (under his ITEMDEF section) and this is sure a pain in the ass. There is a few events I´d like to have in all my items without to especificate on all of them. It would save me a lot of work. RE: New Features Request - darksun84 - 09-14-2012 11:02 PM I think it's very easy to add this : When COMBAT_USE_RESISTANCE is enabled, even Physical damage Reduction is calculated as the other elemental damage reduction RE: New Features Request - Extreme - 09-17-2012 02:32 AM (09-14-2012 03:01 PM)ShiryuX Wrote: 1. - 1 - will be added? 2 - okay 3 - eventsitems would be nice, eventspet too 4 - no idea what are you talking about hahaha Another request: 5. Something like "Sector.N" that return the sector number And using .sector.5.light 0 will change the 5th sector in the world to light 0... And using .show sector.n return the sector number RE: New Features Request - ShiryuX - 09-17-2012 03:38 PM EventsPet already exists... Check your ini. RE: New Features Request - Rizz - 10-17-2012 08:30 PM I think would be usefull add some kind of ARGN under @SPELLEFFECT trigger or create a new trigger too to manage the damage of spells (not the strenght of the spell). Everytime i need to do this under @GETHIT with checking if damage is physical ect... RE: New Features Request - Anarch Cassius - 10-18-2012 02:41 AM Here's my odd ball request I've been thinking about: Fix up .stone This has a lot of potential cool uses but could benefit from two minor tweaks: 1) Stop the character from "fidgeting", I assume this is actually possible because of the character statues EA has. 2) Let us change the hue that override the character and their equipment. 3) If possible another way to set the feature that is more flexible in order to handle things like the statues. RE: New Features Request - ShiryuX - 10-18-2012 12:47 PM Isn't there a packet for statues? Maybe we should look forward into that, though, a def for override the color would be nice (like DEFITEM for default item, etc) |