10-03-2023, 08:30 AM
Hi,
trying to do NPC AI of casters (similar to older spheres) I want to my caster to :
1) always run from his target
2) still casting on close range.
Case 2 is more urgent for me ... I dont know how to do that the caster can start cast spells even on meele range versus his target. Now if his target come too close, he starts fighting only as meeler.
In best variant should be on close range combined like sometimes hits, sometimes starts to cast.
In case 1 i´ve find out that i can simulate running through trigger @npcActFollow, but if u have any better ideas, id like to hear them.
[events e_caster]
on=@NpcActFollow
argn2=3
argn3=1
Thanks
trying to do NPC AI of casters (similar to older spheres) I want to my caster to :
1) always run from his target
2) still casting on close range.
Case 2 is more urgent for me ... I dont know how to do that the caster can start cast spells even on meele range versus his target. Now if his target come too close, he starts fighting only as meeler.
In best variant should be on close range combined like sometimes hits, sometimes starts to cast.
In case 1 i´ve find out that i can simulate running through trigger @npcActFollow, but if u have any better ideas, id like to hear them.
[events e_caster]
on=@NpcActFollow
argn2=3
argn3=1
Thanks