09-04-2023, 01:57 AM
Hi,
any ideas how to make delay in skill archery after attack started? It has some hardcoded pre-hit which instantly go to @hitTry. Tried timerd, but it works only for other fighting skills.
on=@attack
tag.firstAttack=1
on=@skillStart
if (<argn1>==31) //archery
if (<tag.firstAttack>)
timerd=<getswingdelay> // not working
tag.firstattack=""
endif
endif
on=@hitTry
argn1=<eval 2*<getswingdelay>>
return 0
Thanks a lot!
any ideas how to make delay in skill archery after attack started? It has some hardcoded pre-hit which instantly go to @hitTry. Tried timerd, but it works only for other fighting skills.
on=@attack
tag.firstAttack=1
on=@skillStart
if (<argn1>==31) //archery
if (<tag.firstAttack>)
timerd=<getswingdelay> // not working
tag.firstattack=""
endif
endif
on=@hitTry
argn1=<eval 2*<getswingdelay>>
return 0
Thanks a lot!