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Hello everyone, I am new in spherescripting and I want to learn more, with you guys if possible.
So, how can I set an infinite amount for one object?
Another question is, how make consumable thing with one object?
For example that wand that sets flamestrikes... I want to make that consumes
flamestrike scroll in the bag.
I want to make for GM (just for learning and for fun) one infinite flamestrike wand like that on spherewiki example.
So, I have to make one infinite amount flamestrike scroll first? or have another way??

If possible help me please?? Thanks!! o/
(03-01-2021 03:15 AM)haosakura Wrote: [ -> ]If possible help me please?? Thanks!! o/

What have you already tried to do?
I am trying to create an item (a wand) thats recharges when you put FlameStrike scroll on bag
here's the code

[ITEMDEF i_wand_vulcano]
//Vip Item
Name = Vulcano Wand
ID=i_wand_1
CATEGORY=Vip
DESCRIPTION=Vip Item's

ON=@EQUIP
SRC.TAG.VULCANO = <SRC.FINDLAYER.layer_pack.FINDID.i_scroll_flamestrike.AMOUNT>
RETURN 0

ON=@CREATE
ATTR=attr_magic|attr_newbie
MOREX=s_flamestrike
MOREY=34.5
MORE2=<SRC.TAG.VULCANO>

ON=@DCLICK
IF <SRC.RESTEST 1 i_scroll_flamestrike>
SRC.CONSUME 1 i_scroll_flamestrike
SRC.ACT.MORE2=1
SRC.MESSAGE = Vulcano's Power!!
ELSE
SRC.MESSAGE = You don't have FlameStrike Scroll
RETURN 0


[EOF]

So It works when you have fs scroll and you create the item, its work fine,
but when end fs scroll does not recharges if I put more fs scroll in bag


Please help If it is possible make this xD
I am trying to make consumable thing
Now is working... Here's the whole code

[ITEMDEF i_wand_vulcano]
//Vip Item
Name = Vulcano Wand
ID=i_wand_1
CATEGORY=Vip
DESCRIPTION=Vip Item's

ON=@EQUIP
SRC.TAG.VULCANO = <SRC.FINDLAYER.layer_pack.FINDID.i_scroll_flamestrike.AMOUNT>
RETURN 0

ON=@CREATE
ATTR=attr_magic|attr_newbie
MOREX=s_flamestrike
MOREY=34.5
MORE2=<SRC.TAG.VULCANO>

ON=@DCLICK
IF <SRC.RESTEST 1 i_scroll_flamestrike>
SRC.CONSUME 1 i_scroll_flamestrike
MORE2+=1
SRC.MESSAGE = Vulcano's Power!!
ELSE
SRC.MESSAGE = You don't have FlameStrike Scroll
RETURN 0

[EOF]

But one question... Have one way to show charges numbers when you pass mouse over the wand??
Maybe with some function???

Thanks!!
This is untested, but you can try it. Tongue

Code:
[ITEMDEF i_wand_vulcano]
//Vip Item
Defname=i_wand_vulcano
Name=Vulcano Wand
ID=i_wand_1
Type=t_normal

CATEGORY=Vip
DESCRIPTION=Vip Item's

On=@Create
ATTR=attr_magic|attr_newbie
TAG.vulcano=0

On=@Click
  message <TAG.vulcano> charges.
  return 1

On=@DClick
  target Select FlameStrike Scroll.
  return 1

On=@TargOn_Ground
  src.message Use FlameStrike Scroll.
  return 1

On=@TargOn_Char
  src.message You cant' use this tool on characters.
  return 1

On=@TargOn_Item
if !(<ARGO.defname>==i_scroll_flamestrike)
  src.message Please use FlameStrike Scroll.
  return 1

elseif !(<ARGO.cont.uid>==<src.findlayer(25).uid>)
  src.message Scroll must be in your backpack.
  return 1

else
  ARGO.remove
  TAG.vulcano+=1
  src.message Vulcano's Power!!
  return 0
endif

[EoF]
Thanks Kanibal,
The "Charges" label disapear from the wand, and this is great for me
But I can't equip the wand.... but your code make me see the script for another perspective
and I learned more, I will try use part of your codes and joy with mine

Thanks a lot!!!
remove type=t_normal and add equip to trigger dclick
Code:
On=@DClick
equip
target...
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