11-04-2020, 10:15 PM
I am trying to figure out how to get Armour value to increase on shields beyond the parrying skill of 100.00 as it seems to be the default that if its over 100.0 it will not increase further.
https://forum.spherecommunity.net/Thread...ight=modar
I have used this as a reference but I think I am out of my knowledge base now.
Under SKILLCLASS 0 I have the following
This works fine however if I increase the players parrying by 50 or 100 and they unequip the shield they will have less AR then they did before.
I started playing around with ON=@SkillChange and ON=@Gain but have come short.
https://forum.spherecommunity.net/Thread...ight=modar
I have used this as a reference but I think I am out of my knowledge base now.
Under SKILLCLASS 0 I have the following
PHP Code:
ON=@ItemEquip
if <act.type> == t_shield
modar = <EVAL (<act.modar> + <parrying>)/100>
ON=@ItemUnequip
if <act.type> == t_shield
modar -= <EVAL (<parrying> - <act.modar>)/100>
This works fine however if I increase the players parrying by 50 or 100 and they unequip the shield they will have less AR then they did before.
I started playing around with ON=@SkillChange and ON=@Gain but have come short.