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Full Version: NPC Movement Speed
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Possible issue I've noticed with 56c/56d.

NPC's walk very slowly when chasing you during combat. In 56b, Monsters would walk quickly (or pets when they're following you), but in the latest sphereservers, monsters take one step, then pause for a second or 2, then take another step.

This is with 800 dex, and Moverate=100.

Is there something that will make them walk without the pausing?
I don't want to add CAN=MT_RUN to monsters that don't have a run animation because it looks pretty choppy. Would just like faster walking without the pauses Smile
Hoping to collect some information on how to improve this.
If I run over to the opposite side of the screen it takes the monster 19 seconds to reach me. The monster poses zero threat. Slap on a bow and grab a drink lol

How have you guys running 56c/56d been working around this?
I would like to know if you find a way to go around this.
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