04-23-2018, 12:04 PM
Possible issue I've noticed with 56c/56d.
NPC's walk very slowly when chasing you during combat. In 56b, Monsters would walk quickly (or pets when they're following you), but in the latest sphereservers, monsters take one step, then pause for a second or 2, then take another step.
This is with 800 dex, and Moverate=100.
Is there something that will make them walk without the pausing?
I don't want to add CAN=MT_RUN to monsters that don't have a run animation because it looks pretty choppy. Would just like faster walking without the pauses
NPC's walk very slowly when chasing you during combat. In 56b, Monsters would walk quickly (or pets when they're following you), but in the latest sphereservers, monsters take one step, then pause for a second or 2, then take another step.
This is with 800 dex, and Moverate=100.
Is there something that will make them walk without the pausing?
I don't want to add CAN=MT_RUN to monsters that don't have a run animation because it looks pretty choppy. Would just like faster walking without the pauses