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preferably made by someone who actually plays it and enjoys it...
Posibily the system is Battleground, its ez to make, but im not interesing.

1 make randoms locations on X zone.
2 Use a events And save data from players.
3 On death he leave the evento And teleport to nz or place.
4 Use randoms spawn to make drop (ítems)
5 Its simple And faster
the circle is the hard part
its true Tongue, but u can make rooms or areadef to make it and change to others, circle is hard, but u can use rectangles
someone wanna work on one together?

or help get me started

heres the circle distances...
https://pubg.gamepedia.com/The_Playzone
try to check distance from central object
getting somewhere...
Code:
[REGIONTYPE r_playzone8]
ON=@Enter
SRC.ARROWQUEST 0
SRC.SYSMESSAGE You have entered the playzone!
SRC.CONSUME i_outsidecircle8

ON=@Exit
SRC.SYSMESSAGE You are NOT in the playzone!
SRC.ARROWQUEST 5405,1115,0
      SERV.NEWITEM=i_outsidecircle8
      NEW.LINK=<UID>
      SRC.EQUIP <NEW>

[AREADEF a_playzone8]
NAME=Playzone Stage 8
GROUP=PLAYZONE
P=5405,1115,0,0
RECT=5425,1135,5385,1095,0
EVENTS=r_playzone8

[DEFNAME playzones]
PZ08    5405,1115,0,0

[ITEMDEF i_outsidecircle8]
//1060202//"*Bleeding*"
ID=0122a
NAME=bleed timer
TYPE=t_eq_script
LAYER=layer_special
WEIGHT=0
ON=@Create
   ATTR=attr_decay|attr_can_decay
   MORE1=6
ON=@Equip
   ATTR=attr_decay|attr_can_decay
   TIMER=2
ON=@Timer
CONT.SYSMESSAGE <PZ08>
            CONT.DAMAGE {2 4} <DEF.dam_god> <QVAL <LINK>?<LINK>:0>
            TIMER=2
   RETURN 1


how can i make it tell you the distance to P of the playzone your going to?


or someone have a better idea? id have to make a million of these
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