09-07-2017, 03:13 AM
You can increase/decrease the chance of your weapon/armor being hit( when "hit" an item lose hitpoints) by using the follow triggers and locals inside one of your event:
Code:
ON=@Hit
//For weapons.
LOCAL.ItemDamageChance = 0
ON=@GetHit
//For Armors
LOCAL.ItemDamageChance = 0