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Full Version: Weapon and Armor durability.
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You can increase/decrease the chance of your weapon/armor being hit( when "hit" an item lose hitpoints) by using the follow triggers and locals inside one of your event:

Code:
ON=@Hit
//For weapons.
LOCAL.ItemDamageChance = 0

ON=@GetHit
//For Armors
LOCAL.ItemDamageChance = 0
chance in % 0 to 100?
yes
so fast answer.just forget why i need it ))))
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