05-24-2014, 08:01 PM
Hi,
i need litte help with two problems...
First Question: I want a monster, which is "starting to get into fight" to wait a specific time. This means i want to set tag.nomovetill... when a monster sees a new player (and has no target before) and is starting to fight him. Is there any trigger for this?
Second Question: I want to make some "class-features". So i scripted a few spells which enhance those classes. Is there a way to tell a spell to "not" interrupt the current action? The "class-features" are always-working, never-failing spells. After a mana-check they are instantly used. At this time i work with them in the "@select"-trigger in the spell-definition.
I know i could script a kind of spellbook with all the class-features in it, but for many reasons i want the class-features in our custom spellbooks. So: Is there a way to have spells (or a trigger at the spells) which are not interrupting the current action like swordsman or archery?
i need litte help with two problems...
First Question: I want a monster, which is "starting to get into fight" to wait a specific time. This means i want to set tag.nomovetill... when a monster sees a new player (and has no target before) and is starting to fight him. Is there any trigger for this?
Second Question: I want to make some "class-features". So i scripted a few spells which enhance those classes. Is there a way to tell a spell to "not" interrupt the current action? The "class-features" are always-working, never-failing spells. After a mana-check they are instantly used. At this time i work with them in the "@select"-trigger in the spell-definition.
I know i could script a kind of spellbook with all the class-features in it, but for many reasons i want the class-features in our custom spellbooks. So: Is there a way to have spells (or a trigger at the spells) which are not interrupting the current action like swordsman or archery?