10-31-2013, 02:14 AM
Hello everyone I'm new around here and don't have much experience on scripting.
I would like to know how can I prevent players from losing fame when they die against NPC's.
When players kill players or die to players the fame calculation is at an event used by all players, under the @kill trigger. It will calculate fame for both victim and killers.
If the victim is a monster the fame won't change to the killer (player).
However, if the victim is the player and the killer is a monster there is something changing the player fame.
Anyone have any idea what can be causing this?
The message is most the times "you have lost huge amounts of fame"
Thanks in advance.
I would like to know how can I prevent players from losing fame when they die against NPC's.
When players kill players or die to players the fame calculation is at an event used by all players, under the @kill trigger. It will calculate fame for both victim and killers.
If the victim is a monster the fame won't change to the killer (player).
However, if the victim is the player and the killer is a monster there is something changing the player fame.
Anyone have any idea what can be causing this?
The message is most the times "you have lost huge amounts of fame"
Thanks in advance.
