10-21-2013, 09:10 AM
10-21-2013, 11:48 AM
well i told u in chat what to use....did u manage to solve with the proper trigger?
10-22-2013, 03:41 AM
trying but strugglinh, i was hoping someone would have had done something like this before..
10-22-2013, 05:57 AM
Code:
On=@ItemDropOn_Ground
if !((<weight> + <act.weight>) > <maxweight>)
if ((<action> == id(skill_fishing)) || (<action> == skill_fishing))
if ((<act.type> == t_fish)
act.bounce10-22-2013, 07:16 AM
Ty Gyros
10-25-2013, 02:00 AM
Code:
On=@ItemDropOn_Ground
if (<act.ispotion>) && (<act.more1> == s_explosion)
act.morep 0,0
endif
if !((<weight> + <act.weight>) > <maxweight>)
if ((<action> == id(skill_fishing)) || (<action> == skill_fishing))
if (<act.type> == t_fish)
act.bounce
endif
elif ((<action> == id(skill_magery)) || (<action> == skill_magery))
if (<act.type> == t_food)
act.bounce
endif
endif
endif10-28-2013, 08:16 AM
sorry guys not working using 56c
nvm its working i was over weight lol
ty guys
nvm its working i was over weight lol
ty guys10-28-2013, 08:58 AM
(10-28-2013 08:16 AM)babazar Wrote: [ -> ]sorry guys not working using 56c
nvm its working i was over weight lolty guys
I'm using 56c and its working. Make sure you have an event