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Hi,Masters!
I am a novice in sphere 56b.I heard the SPHERE 56b to update.

I'm administrator in chinese,use 51a for 10 yeahs.i have 100-200 players.

I want to use sphere 56b,But my player does not adapt sphere 56b.

so i hope New features have these functions

1 Flags [frozen] still can attack

2 Magic attack Interrupt others magic action only in the first spell

3 Mass Dispel can't dispel the magic stone arch、magic field of paralysis、magic field of energy

I guess there are many players of 51A in the world. and i hope "SPHERECOMMUNITY" can help us.
Quote:Hi,Masters!
I am a novice in sphere 56b.I heard the SPHERE 56b to update.

I'm administrator in chinese,use 51a for 10 yeahs.i have 100-200 players.

I want to use sphere 56b,But my player does not adapt sphere 56b.

so i hope New features have these functions

1 Flags [frozen] still can attack

2 Magic attack Interrupt others magic action only in the first spell

3 Mass Dispel can't dispel the magic stone arch、magic field of paralysis、magic field of energy

I guess there are many players of 51A in the world. and i hope "SPHERECOMMUNITY" can help us.

well...actually u can do all these things with sphere 56b Smile just not sure how works the first issue....
but with the 'interrupt' option in every spell u can manage to make ppl fizzles the spells as soon as they have been hit.

and u can easly rework mass dispel spell so it will not dispel the other spell u want...
1 Flags [frozen] still can attack

how to do?
Maybe the word frozen is getting lost in translation... it means "completely paralyzed" and "cannot move at all". And since an attack requires movement, that is prevented.

If you want someone to be unable to move, but still be able to attack, you could use an event to temporarily force their STAM and MAXSTAM to zero.
(10-27-2013 02:53 AM)RanXerox Wrote: [ -> ]Maybe the word frozen is getting lost in translation... it means "completely paralyzed" and "cannot move at all". And since an attack requires movement, that is prevented.

If you want someone to be unable to move, but still be able to attack, you could use an event to temporarily force their STAM and MAXSTAM to zero.

Or using tag.nomovetill (This tag will stop the movement until you remove it or <serv.time> reach its value).
I MEAN
Be Magic Paralysis

standing on the magic field of paralysis still can attack
You can script your own paralyze and paralyze field scripts and use TAG.NOMOVETILL to prevent movement, while allowing players to attack and cast spells.
Can you write for me ?

thank you very much...

i don't understand sphere 56B how to work.
i wish i had 100 51a players.... fuck id be happy with 50
Can't 'speedmode' stop movement? I swore it did... this would stop the movement (if it does) and still allow for attacks and spell casting.
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