10-08-2013, 01:26 PM
every master of 51a
we know how to make a mark in player
src.plot1 src.plot2 src.skillclass....
but how to record some large value? like 1000 - 10000
i'm very happy i find a way to record.
in table.scp, i write
[skill xx]
key=pvmpotions
...
..
..
..
guess what
of course it 's unstable....!!
[skill 50] == <src.str>
[skill 51] == int
[skill 52] == dex
..
..
[skill 50]
KEY=Pvmpotions
TITLE=Pvmpotions
PROMPT_MSG=
FAIL_MSG=The spell fizzles.
STAT_STR=20
STAT_INT=100
STAT_DEX=40
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
SKILL_STAT=85
ADV_RATE=8000,2000,100
OK..
i write this
src.pvmtions=<src.pvmtions> + 1
it's work,
but my str is up too.
This very let me down。
we know how to make a mark in player
src.plot1 src.plot2 src.skillclass....
but how to record some large value? like 1000 - 10000
i'm very happy i find a way to record.
in table.scp, i write
[skill xx]
key=pvmpotions
...
..
..
..
guess what
of course it 's unstable....!!
[skill 50] == <src.str>
[skill 51] == int
[skill 52] == dex
..
..
[skill 50]
KEY=Pvmpotions
TITLE=Pvmpotions
PROMPT_MSG=
FAIL_MSG=The spell fizzles.
STAT_STR=20
STAT_INT=100
STAT_DEX=40
BONUS_STR=0
BONUS_DEX=0
BONUS_INT=100
SKILL_STAT=85
ADV_RATE=8000,2000,100
OK..
i write this
src.pvmtions=<src.pvmtions> + 1
it's work,
but my str is up too.
This very let me down。