09-02-2013, 07:45 PM
Hey!
I'm having another issue with my scripts.
Right now, I am trying to use TAG.NAME.HUE to differ players from Order Faction to Chaos Faction.
While it runs just fine on NPCs (@CREATE), I couldn't get it to work on players, I'm probably using it just wrong.
What I have tried so far:
Same if I use TAG.NAME.HUE. (never thought it would work, but...)
I also tried with a normal function;
And also with EVENTS...
Events and Functions:
And even in-game:
Clearly, I don't know WTF I'm doing, can someone help me out with the proper use?
Thanks again!
I'm having another issue with my scripts.
Right now, I am trying to use TAG.NAME.HUE to differ players from Order Faction to Chaos Faction.
While it runs just fine on NPCs (@CREATE), I couldn't get it to work on players, I'm probably using it just wrong.
What I have tried so far:
Code:
ELSEIF (<BLABLA> == 01) && (<SRC.RESTEST blabla>)
SRC.TAG.BLABLA=
SRC.TAG.BLA=1
SRC.TAG.NAME.HUE=07ab
SRC.SYSMESSAGE test.Same if I use TAG.NAME.HUE. (never thought it would work, but...)
I also tried with a normal function;
Code:
[FUNCTION test_click]
TAG.NAME.HUE=07abAnd also with EVENTS...
Code:
[EVENTS e_test_click]
ON=@LOGIN
TAG.NAME.HUE=07ab
ON=@CLICK
TAG.NAME.HUE=07abEvents and Functions:
Code:
ON=@CLICK
test_clickAnd even in-game:
Code:
.set TAG.NAME.HUE=07abClearly, I don't know WTF I'm doing, can someone help me out with the proper use?
Thanks again!
