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That's exactly where the problem was. I fixed it in irc for him last night Wink
(10-27-2012 11:18 PM)Mordaunt Wrote: [ -> ]That's exactly where the problem was. I fixed it in irc for him last night Wink

Yes you rock men!. Thanks thanks thanks! i learned Smile

Now the argn1 is = to two players in combat, i don't understand. damage of katana is for example 6,11 and two players deals same damage all time. Any idea?

if i dealt 32 ohter 32, 52 52 and so...
(10-27-2012 11:40 PM)daedelus Wrote: [ -> ]Now the argn1 is = to two players in combat, i don't understand. damage of katana is for example 6,11 and two players deals same damage all time. Any idea?

if i dealt 32 ohter 32, 52 52 and so...


I mean, the random damge of weapon don't exist, if i deals 32 anothar player not necessarily equal to me. Diferents damage into logic random (weapon damage for example 6, 11). Any idea?

An other question my idea is increase damage of weapons by bonus for example 20% more damage by lumber, 10% by tactics, 20% by anatomy, but not increase 20% of argn1 (total damage), exists src.<weapon>.damage or similar? because i need take weapon damage necessarily :|

Thanks
up up up :'( i don't ask the script only a clue Tongue

Thanks
Wait a few days to bump your topic, not a few hours, please. Next time, you'll be warned.
Put a random in your ARGN1 between DAM.HI e DAM.LOW
(11-01-2012 02:37 AM)Rizz Wrote: [ -> ]Put a random in your ARGN1 between DAM.HI e DAM.LOW

Good idea, y try it!.

Thanks
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