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Full Version: Terrain/Static map of Alton, on my 100% custom map.
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The city of Alton, in it's current state. It's still incomplete, as you'll be able to tell by poking around. But, here's what I have so far!

This is JUST the terrain/static map. The final live server map will have road signs, street lamps, tables, chairs, all sorts of city decorations to bring life to the map.

I'm curious what you guys think of it. This will be the "newbie" city my players will start in. Disregard the transition errors, I plan to correct those when I finalize the city.

This pic is huge, so here's the link:
http://infinity.rayvolution.net/alton.png
It's only the newbie city?
I think it should have all things that a new player need to start...
A mine, a farm to tame animals, a forest to gather wood, a graveyard to kill lesser monsters, dummies, garden to gather plants/reagents/fruits etc...
But I liked it.
Did you made it with what program ? Centred?
(08-05-2012 01:35 PM)Extreme Wrote: [ -> ]It's only the newbie city?
I think it should have all things that a new player need to start...
A mine, a farm to tame animals, a forest to gather wood, a graveyard to kill lesser monsters, dummies, garden to gather plants/reagents/fruits etc...
But I liked it.
Did you made it with what program ? Centred?

The mines are out of view to the east, farms will be outside the city walls eventually (haven't gotten that far yet! Tongue) and the graveyard is already completed (North west).

I used MapGenerator2 for my world map's generation, CentrED to make the city and a partially rewritten Transition Maker to clean up the transitions in the city so I don't have to do it all manually in CentrED.
It's very beautiful Shock
Graveyard is so celebratory :0
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