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Full Version: [How to] New animations and effects (like spells anims)
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Animdata:
1. add all the frames into art.mul.
Ensure that none of the consecutive frames is more than 63 indexes away from the first one (animdata.mul can only span that wide)

2. add the flag "animation" to at least the first frame in tiledata.mul (if you don't set this to the consecutive frames, the anim will only play if you create the first one, while creating all other ones will not animate them.

3. in animdata.mul, go to the first frame. Add the number of total frames there,
along with the start delay and the frame speed.
Below the number of frames enter the (art.mul) IDs of each consecutive frame.
You as well may build loops, extra delays (just add one frame more than once), etc.

4. If you want to let your anim play from whatever frame you create (unnecessary for spell anims), repeat steps 2) and 3) for each frame tile.


(this is not mine, it was to answer a question done by me years ago ^^')
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