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weapons durability?
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x77x
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Post: #1
weapons durability?
weapons break way too fast, wheres the formula?

Dragons of Time 2000-2020
http://dragonsoftime.com
(This post was last modified: 09-05-2017 08:49 AM by x77x.)
08-26-2017 01:26 AM
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darksun84
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Post: #2
RE: weapons durability?
ON=@Hit
LOCAL.ItemDamageChance = 0 //For Weapons

ON=@GetHit
LOCAL.ItemDamageChance = 0 //Armors
(This post was last modified: 09-07-2017 03:04 AM by darksun84.)
09-07-2017 03:03 AM
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x77x
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Post: #3
RE: weapons durability?
how about 50% or 25% less damage to item?

Dragons of Time 2000-2020
http://dragonsoftime.com
09-07-2017 03:19 AM
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darksun84
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Post: #4
RE: weapons durability?
You can use the @Damage triggers, you have to apply it to each weapon/armor/shield typedef or use theglobal item events in sphere.ini

Example:
Code:
[TYPEDEF t_less_damage]
ON=@Damage
//Shield is considered an armor
if ((<isweapon>) || ( <isarmor>) )
   argn1 -=  (( <argn1> * 25) / 100 ) //Reduce damage by 25%
endif

You can also use the character event:
http://wiki.spherecommunity.net/index.ph...ItemDamage
(This post was last modified: 09-07-2017 03:28 AM by darksun84.)
09-07-2017 03:27 AM
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