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trigger=timer
Author Message
Mulambo
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Posts: 22
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Likes Received: 1 in 1 posts
Joined: Mar 2012
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Dark Paradise

Post: #4
RE: trigger=timer
Timers have no problem with creating items. We use them in our spawn trap system

Code:
ONTRIGGER=TIMER
    IF (<MOREY> == 1)
        LINK.NEWITEM=0xxxx
        LINK.ACT.P=<LINK.P>
        LINK=04fffffff
        MOREY=0
        TIMER=<MOREX>
    ENDIF
    RETURN 1

Wars come and go, but my soldiers stay ethernal.

I broke the dam

Czech Shard Dark Paradise
(This post was last modified: 03-31-2013 09:27 PM by Mulambo.)
03-31-2013 09:26 PM
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Messages In This Thread
trigger=timer - jdchixin - 03-31-2013, 12:02 PM
RE: trigger=timer - x77x - 03-31-2013, 12:43 PM
RE: trigger=timer - jdchixin - 03-31-2013, 01:32 PM
RE: trigger=timer - Mulambo - 03-31-2013 09:26 PM
RE: trigger=timer - evening - 04-01-2013, 02:53 AM
RE: trigger=timer - uo520 - 06-29-2013, 07:11 PM

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