Lazarus   
		
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			Hybris Ultima Online
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RE: targon_ground - need help ^_^ 
			 
			
				 (08-07-2012 02:32 PM)Shaklaban Wrote:  well you can add:  (<SERV.MAP(<argv[0]>,<argv[1]>,<argv[3]>).STATICS>) then they are not able to teleport a tile which contains statics. if you want to disable just some types of statics you can loop through statics: http://wiki.sphere.torfo.org/index.php/Map_Points you can control their properties with <serv.itemdef.x.can> thing. if you want to disable teleport on blocking ingame items you can use foritems 0 and control the can flag of items in for loop "if (<can>&can_i_block)". 
I can do something like:
 
if ((<SERV.MAP(<argv[0]>,<argv[1]>,<argv[3]>).ISNEARTYPE t_grass>) || t_normal || t _rock 
return 1 
else  
return 0
 
?
 
just to know, this will simply all the function and works only in grass, normal terrain or rock. 
 
Thanks for the .statics   , I'll try it.
 
WITH STATICS works fine but the houses... I can still get in the player's houses...   
			 
			
			
 
			
				
(This post was last modified: 08-07-2012 02:46 PM by Lazarus.)
 
				
			 
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	| 08-07-2012 02:41 PM | 
	
		
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		Mordaunt   
		
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RE: targon_ground - need help ^_^ 
			 
			
				
Code: 
 if (<SERV.MAP(<argv[0]>,<argv[1]>,<argv[3]>).TYPE==t_multi) 
  src.sysmessage you cannot teleport into a house 
  return 1 
endif
  
that would fix the house issue... 
As for the items and such, it would be a shorter script to say what you CAN tele onto than what you can't....
 
Code: 
 [function summon_ground_avaible] 
if  (<SERV.MAP(<argv[0]>,<argv[1]>,<argv[3]>).TYPE==t_normal) || (<SERV.MAP(<argv[0]>,<argv[1]>,<argv[3]>).TYPE==t_grass) || (<SERV.MAP(<argv[0]>,<argv[1]>,<argv[3]>).TYPE==t_sand) || (<SERV.MAP(<argv[0]>,<argv[1]>,<argv[3]>).TYPE==t_swamp) || (<SERV.MAP(<argv[0]>,<argv[1]>,<argv[3]>).TYPE==t_snow) || (<SERV.MAP(<argv[0]>,<argv[1]>,<argv[3]>).TYPE==t_jungle) || (<SERV.MAP(<argv[0]>,<argv[1]>,<argv[3]>).TYPE==t_forest) 
  return 0 
else 
  src.sysmessage cannot teleport there 
  return 1 
endif
  
Now if they target anything that is NOT ground they will not be allowed to teleport, couple this with the check for a multi, distance and los and it should prevent any nonsense
			  
			
			
 
 
			
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	| 08-08-2012 06:57 AM | 
	
		
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		Lazarus   
		
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			Hybris Ultima Online
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RE: targon_ground - need help ^_^ 
			 
			
				 (08-08-2012 06:57 AM)Mordaunt Wrote:  
Code: 
 if (<SERV.MAP(<argv[0]>,<argv[1]>,<argv[3]>).TYPE==t_multi) 
  src.sysmessage you cannot teleport into a house 
  return 1 
endif
  
 
that would fix the house issue... 
As for the items and such, it would be a shorter script to say what you CAN tele onto than what you can't.... 
 
Code: 
 [function summon_ground_avaible] 
if  (<SERV.MAP(<argv[0]>,<argv[1]>,<argv[3]>).TYPE==t_normal) || (<SERV.MAP(<argv[0]>,<argv[1]>,<argv[3]>).TYPE==t_grass) || (<SERV.MAP(<argv[0]>,<argv[1]>,<argv[3]>).TYPE==t_sand) || (<SERV.MAP(<argv[0]>,<argv[1]>,<argv[3]>).TYPE==t_swamp) || (<SERV.MAP(<argv[0]>,<argv[1]>,<argv[3]>).TYPE==t_snow) || (<SERV.MAP(<argv[0]>,<argv[1]>,<argv[3]>).TYPE==t_jungle) || (<SERV.MAP(<argv[0]>,<argv[1]>,<argv[3]>).TYPE==t_forest) 
  return 0 
else 
  src.sysmessage cannot teleport there 
  return 1 
endif
  
 
Now if they target anything that is NOT ground they will not be allowed to teleport, couple this with the check for a multi, distance and los and it should prevent any nonsense 
That of t_multi doesn't works... I can tp in the houses    can you try in your own server please :'(? 
but I'll try the other set of scripts, and will edit this.
 
I need go to dinner now.
 
Thanks, rly ^_^
			  
			
			
 
			
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	| 08-08-2012 10:51 AM | 
	
		
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