Osi   
		
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src.spelleffect 
			 
			
				on=@death 
SRC.SPELLEFFECT s_earthquake , <MAGERY> 
src.newitem i_gold { 300 400 }
 
why its not working    I tried cast 57 and something diffrent too but its not working. my first scp failed    
			 
			
			
			
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	| 02-01-2015 11:03 AM | 
	
		
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		Osi   
		
			Apprentice 
			  
			
			 
			
	Posts: 4 
	Likes Given: 4
 
Likes Received: 0 in 0 posts 
	Joined: Jan 2015
	
 Reputation: 0
  
			
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RE: src.spelleffect 
			 
			
				
Code: 
 16:48:ERROR:(test.scp,38)Undefined keyword 'ref1.spelleffect' 
16:48:ERROR:(test.scp,40)Undefined keyword 'ref1.bounce' 
ERROR:GC: 1 unplaced object deleted 
ERROR:UID=040001b42, id=0eed 'gold coin', Invalid code=3202 (Object not placed in the world)
  
 problem is if you die before npc u cant get loot and sphere giving error like this. 
Code: 
 17:08:ERROR:(test.scp,35)Undefined symbol 'uid'
  
ref1=<attacker.uid>  and I did ref1=<attacker.last> 
thanks for helping
 and how I can use this?
Code: 
 [FUNCTION npccast] 
// Determine spell and skill used to cast 
LOCAL.SPELL = <EVAL <ARGV[0]> &~ 0ff000000> 
LOCAL.SKILL = <EVAL (<STREAT <SERV.SPELL.<LOCAL.SPELL>.SKILLREQ>>) &~ 0ff000000> 
IF !(<LOCAL.SKILL>) 
    LOCAL.SKILL = 25 
ENDIF 
 
// Set spell target 
IF (<ARGV> > 2) 
    ACT = 0 
    ACTP = <ARGV[1]>, <ARGV[2]>, <ARGV[3]>, <ARGV[4]> 
ELSE 
    REF1 = <ARGV[1]> 
    IF !(<REF1.UID>) 
        REF1 = <ACT.UID> 
        IF !(<REF1.UID>) 
            REF1 = <UID> 
        ENDIF 
    ENDIF 
    ACT = <REF1.UID> 
    ACTP = <REF1.P> 
ENDIF 
 
// Set character action 
ACTPRV = <UID> 
ACTARG1 = <LOCAL.SPELL> 
ACTION = <LOCAL.SKILL> 
RETURN 1
  
and 1 more thing ^^
 
Code: 
 on=@gethit  // here simple 
if (<act.baseid> == c_vortex) // what's act? and why need use (<..> == why 2 time ) 
effect=3,i_fx_heal_effect,6,35,1 // efect=3 is spell but i_fx_heal_effect,6,35,1 what's this? 
src.remove // ?? 
endif // we closed if thing
  
			 
			
			
			
				
(This post was last modified: 02-02-2015 07:11 AM by Osi.)
 
				
			 
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	| 02-02-2015 12:17 AM | 
	
		
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